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authorMartin Kiewitz2016-03-13 13:12:36 +0100
committerMartin Kiewitz2016-03-13 13:12:36 +0100
commitd85eb8ded68a20de383d84064aacd1a4c81db4e9 (patch)
treeab788a716de7dcce436eaaa953d5f1ebe15a9e15 /engines/sci
parentf35bdb680d6271042757eb69264b2aa76b19afa7 (diff)
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SCI32: Fix small inaccuracy in the scaling drawing code
Previously sourcePos was always originating from plain 0, 0 which made some pixels not always getting drawn at the right spot when uneven scaling was used (for example 5:12). Seems to fix gabriel knight 1 hires graphic issues
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/graphics/celobj32.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/engines/sci/graphics/celobj32.cpp b/engines/sci/graphics/celobj32.cpp
index 389270ec42..acf499308a 100644
--- a/engines/sci/graphics/celobj32.cpp
+++ b/engines/sci/graphics/celobj32.cpp
@@ -117,8 +117,8 @@ struct SCALER_NoScale {
_reader(celObj, FLIP ? celObj._width : maxWidth),
_lastIndex(celObj._width - 1) {}
- inline void setSource(const int16 x, const int16 y) {
- _row = _reader.getRow(y);
+ inline void setSource(const int16 x, const int16 targetY, const int16 scaledPosY) {
+ _row = _reader.getRow(targetY - scaledPosY);
if (FLIP) {
_row += _lastIndex - x;
@@ -153,8 +153,11 @@ struct SCALER_Scale {
_table(CelObj::_scaler->getScalerTable(scaleX, scaleY)),
_lastIndex(maxWidth - 1) {}
- inline void setSource(const int16 x, const int16 y) {
- _row = _reader.getRow(_table->valuesY[y]);
+ inline void setSource(const int16 x, const int16 targetY, const int16 scaledPosY) {
+ // look up both targetY + scaledPosY in here, only subtract afterwards
+ // otherwise y won't be correct all the time when uneven scaling is used (for example 5:12)
+ int16 y = _table->valuesY[targetY] - _table->valuesY[scaledPosY];
+ _row = _reader.getRow(y);
if (FLIP) {
_x = _lastIndex - x;
} else {
@@ -575,7 +578,7 @@ struct RENDERER {
inline void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const {
const int16 sourceX = targetRect.left - scaledPosition.x;
- const int16 sourceY = targetRect.top - scaledPosition.y;
+ //const int16 sourceY = targetRect.top - scaledPosition.y;
byte *targetPixel = (byte *)target.getPixels() + target.screenWidth * targetRect.top + targetRect.left;
@@ -583,7 +586,7 @@ struct RENDERER {
const int16 targetWidth = targetRect.width();
const int16 targetHeight = targetRect.height();
for (int y = 0; y < targetHeight; ++y) {
- _scaler.setSource(sourceX, sourceY + y);
+ _scaler.setSource(sourceX, targetRect.top + y, scaledPosition.y);
for (int x = 0; x < targetWidth; ++x) {
_mapper.draw(targetPixel++, _scaler.read(), _skipColor);