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authorMartin Kiewitz2009-12-30 21:54:45 +0000
committerMartin Kiewitz2009-12-30 21:54:45 +0000
commitdc5524bda56007c4ea2006bf5f970f35392beb82 (patch)
tree5b3b0f862c3dfeb5dd341f7ad639fdb659b20616 /engines/sci
parent046d44ebe075a15fb883728f8c86e2422deffe6c (diff)
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SCI: palette merging / comment addition
svn-id: r46776
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/gui/gui_palette.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/gui/gui_palette.cpp b/engines/sci/gui/gui_palette.cpp
index 7d26116941..68b9777286 100644
--- a/engines/sci/gui/gui_palette.cpp
+++ b/engines/sci/gui/gui_palette.cpp
@@ -210,7 +210,7 @@ void SciGuiPalette::merge(GuiPalette *pFrom, GuiPalette *pTo, uint16 flag) {
}
// is the same color already at the same position? -> match it directly w/o lookup
// this fixes games like lsl1demo/sq5 where the same rgb color exists multiple times and where we would
- // otherwise match the wrong one
+ // otherwise match the wrong one (which would result into the pixels affected (or not) by palette changes)
if ((pTo->colors[i].r == pFrom->colors[i].r) && (pTo->colors[i].g == pFrom->colors[i].g) && (pTo->colors[i].b == pFrom->colors[i].b)) {
pFrom->mapping[i] = i;
continue;