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author | sluicebox | 2019-12-31 13:07:50 -0800 |
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committer | sluicebox | 2019-12-31 13:07:50 -0800 |
commit | e1d8f86a19a17586f10ebd6832328f68d6e7e2d3 (patch) | |
tree | 4162d56186557f704cb18149ed51942470547db5 /engines/sci | |
parent | 4d9ec631f122721ee0a4533461c9042b1dc6c11e (diff) | |
download | scummvm-rg350-e1d8f86a19a17586f10ebd6832328f68d6e7e2d3.tar.gz scummvm-rg350-e1d8f86a19a17586f10ebd6832328f68d6e7e2d3.tar.bz2 scummvm-rg350-e1d8f86a19a17586f10ebd6832328f68d6e7e2d3.zip |
SCI32: Fix GK2 Holy water lockup
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 24c9378bd3..4d71e9704a 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3557,6 +3557,31 @@ static const uint16 gk2XaverBlackWolfkPatch[] = { PATCH_END }; +// In early versions of GK2, clicking on the holy water basket after using the +// holy water locks up the game. The script is supposed to test the flag that's +// set when getting the water but some code mistakenly tests inventory instead. +// We fix this as Sierra did by replacing the inventory tests with flag tests. +// +// Applies to: English PC 1.0, Mac +// Responsible methods: waterBakset:handleEvent, waterBasket:doVerb +static const uint16 gk2HolyWaterLockupSignature[] = { + SIG_MAGICDWORD, + 0x38, SIG_SELECTOR16(has), // pushi has + 0x78, // push1 + 0x39, 0x3e, // pushi 3e + 0x81, 0x00, // lag 00 + 0x4a, SIG_UINT16(0x0006), // send 06 [ GraceEgo has: 62 (invBottleOfWater) ] + SIG_END +}; + +static const uint16 gk2HolyWaterLockupPatch[] = { + 0x38, PATCH_UINT16(0x0001), // pushi 0001 + 0x38, PATCH_UINT16(0x0476), // pushi 0476 + 0x47, 0x0b, 0x00, // calle proc11_0 [ is flag 1142 set? ] + PATCH_UINT16(0x0002), + PATCH_END +}; + // Clicking an inventory item on the Wagner paintings in rooms 8616 and 8617 // causes a missing message error. The paintings only have responses for the // "Do" verb but painting:doVerb passes the incoming verb to gk2Messager:say @@ -3589,6 +3614,7 @@ static const SciScriptPatcherEntry gk2Signatures[] = { { true, 37, "fix sound manager lockup", 1, gk2SoundManagerLockupSignature1, gk2SoundManagerLockupPatch1 }, { true, 37, "fix sound manager lockup (no line numbers)", 1, gk2SoundManagerLockupSignature2, gk2SoundManagerLockupPatch2 }, { true, 810, "fix frau miller lockup", 1, gk2FrauMillerLockupSignature, gk2FrauMillerLockupPatch }, + { true, 1020, "fix holy water lockup", 2, gk2HolyWaterLockupSignature, gk2HolyWaterLockupPatch }, { true, 3210, "fix police station deadend", 1, gk2PoliceStationDeadendSignature, gk2PoliceStationDeadendPatch }, { true, 4320, "fix xaver black wolf topic", 1, gk2XaverBlackWolfSignature, gk2XaverBlackWolfkPatch }, { true, 8616, "fix wagner painting message", 2, gk2WagnerPaintingMessageSignature, gk2WagnerPaintingMessagePatch }, |