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author | Willem Jan Palenstijn | 2013-04-19 20:00:07 +0200 |
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committer | Willem Jan Palenstijn | 2013-04-19 23:50:04 +0200 |
commit | e273a387a71944fb6c9ec735114c5c5774109761 (patch) | |
tree | 105df82cee52728b5deb69ee56243235666ee655 /engines/sci | |
parent | c5bd3ecb130186c8490b4293a5b4eb4d61780c7a (diff) | |
download | scummvm-rg350-e273a387a71944fb6c9ec735114c5c5774109761.tar.gz scummvm-rg350-e273a387a71944fb6c9ec735114c5c5774109761.tar.bz2 scummvm-rg350-e273a387a71944fb6c9ec735114c5c5774109761.zip |
SCI: Replace workaround for bug #3605269 by script patch
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 42 | ||||
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 12 |
2 files changed, 41 insertions, 13 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index c928cf3569..5273ed3648 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -23,6 +23,7 @@ #include "sci/sci.h" #include "sci/engine/script.h" #include "sci/engine/state.h" +#include "sci/engine/features.h" #include "common/util.h" @@ -590,6 +591,34 @@ const uint16 kq5PatchWitchCageInit[] = { PATCH_END }; + +// In the final battle, the DOS version uses signals in the music to handle +// timing, while in the Windows version another method is used and the GM +// tracks do not contain these signals. +// The original kq5 interpreter used global 400 to distinguish between +// Windows (1) and DOS (0) versions. +// We replace the 4 relevant checks for global 400 by a fixed true when +// we use these GM tracks. +// +// Instead, we could have set global 400, but this has the possibly unwanted +// side effects of switching to black&white cursors (which also needs complex +// changes to GameFeatures::detectsetCursorType() ) and breaking savegame +// compatibilty between the DOS and Windows CD versions of KQ5. +// TODO: Investigate these side effects more closely. +const byte kq5SignatureWinGMSignals[] = { + 9, + 0x80, 0x90, 0x01, // lag 0x190 + 0x18, // not + 0x30, 0x1b, 0x00, // bnt +0x001B + 0x89, 0x57, // lsg 0x57 + 0 +}; + +const uint16 kq5PatchWinGMSignals[] = { + 0x34, 0x01, 0x00, // ldi 0x0001 + PATCH_END +}; + // script, description, magic DWORD, adjust const SciScriptSignature kq5Signatures[] = { { 0, "CD: harpy volume change", 1, PATCH_MAGICDWORD(0x80, 0x91, 0x01, 0x18), 0, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume }, @@ -597,6 +626,13 @@ const SciScriptSignature kq5Signatures[] = { SCI_SIGNATUREENTRY_TERMINATOR }; +const SciScriptSignature kq5WinGMSignatures[] = { + { 0, "CD: harpy volume change", 1, PATCH_MAGICDWORD(0x80, 0x91, 0x01, 0x18), 0, kq5SignatureCdHarpyVolume, kq5PatchCdHarpyVolume }, + { 200, "CD: witch cage init", 1, PATCH_MAGICDWORD(0x7a, 0x00, 0xc8, 0x00), -10, kq5SignatureWitchCageInit, kq5PatchWitchCageInit }, + { 124, "Win: GM Music signal checks", 4, PATCH_MAGICDWORD(0x80, 0x90, 0x01, 0x18), 0, kq5SignatureWinGMSignals, kq5PatchWinGMSignals }, + SCI_SIGNATUREENTRY_TERMINATOR +}; + // =========================================================================== // When giving the milk bottle to one of the babies in the garden in KQ6 (room // 480), script 481 starts a looping baby cry sound. However, that particular @@ -1317,7 +1353,11 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin signatureTable = gk1Signatures; break; case GID_KQ5: - signatureTable = kq5Signatures; + // See the explanation in the kq5SignatureWinGMSignals comment + if (g_sci->_features->useAltWinGMSound()) + signatureTable = kq5WinGMSignatures; + else + signatureTable = kq5Signatures; break; case GID_KQ6: signatureTable = kq6Signatures; diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 873a16cc73..6b00f8b286 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -177,18 +177,6 @@ void SoundCommandParser::processPlaySound(reg_t obj) { writeSelectorValue(_segMan, obj, SELECTOR(state), kSoundPlaying); } - // WORKAROUND: Songs 1840, 1843 and 1849 in the Windows version of KQ5CD - // are all missing their channel 15 (all played during its ending - // sequences, when fighting with Mordack). This makes the game scripts - // wait indefinitely for the missing signals in these songs. In the - // original interpreter, this bug manifests as an "Out of heap" error. We - // signal the game scripts to stop waiting forever by setting the song's - // dataInc selector to something other than 0. This causes Mordack's - // appearing animation to occur a bit earlier than expected, but at least - // the game doesn't freeze at that point. Fixes bug #3605269. - if (g_sci->getGameId() == GID_KQ5 && (resourceId == 1840 || resourceId == 1843 || resourceId == 1849)) - musicSlot->dataInc = 1; - musicSlot->loop = readSelectorValue(_segMan, obj, SELECTOR(loop)); musicSlot->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)); // Reset hold when starting a new song. kDoSoundSetHold is always called after |