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authorFilippos Karapetis2010-07-29 19:48:17 +0000
committerFilippos Karapetis2010-07-29 19:48:17 +0000
commite9234b61d671141761ea77e88302180d9d55b2f9 (patch)
tree2c30dce121830a060691e4da23b34d86947d93d6 /engines/sci
parent3e8a972602663810465414cd9aad6dddab6a2f14 (diff)
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SCI: Fixed Hoyle 3 bugs #3035077, #3035080, #3035081 and #3035242, by using the "completed" case removed in rev #50921 for Hoyle 3
svn-id: r51479
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/kmovement.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/sci/engine/kmovement.cpp b/engines/sci/engine/kmovement.cpp
index f6e6790e66..9ff5b6e339 100644
--- a/engines/sci/engine/kmovement.cpp
+++ b/engines/sci/engine/kmovement.cpp
@@ -347,8 +347,13 @@ reg_t kDoBresen(EngineState *s, int argc, reg_t *argv) {
writeSelectorValue(segMan, client, SELECTOR(signal), (signal | kSignalHitObstacle));
debugC(2, kDebugLevelBresen, "Finished mover %04x:%04x by collision", PRINT_REG(mover));
- // we shall not set completed in this case, sierra sci also doesn't do it
+ // We shall not set completed in this case, sierra sci also doesn't do it
// if we set call .moveDone in those cases qfg1 vga gate at the castle and lsl1 casino door will not work
+ // Update: however, it seems that Hoyle 3 (full and demo) does need to end here.
+ // TODO/FIXME: Find out why Hoyle 3 needs this.
+ // The following fixes bugs #3035077, #3035080, #3035081 and #3035242
+ if (g_sci->getGameId() == GID_HOYLE3)
+ completed = 1;
}
if ((getSciVersion() >= SCI_VERSION_1_EGA))