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author | sluicebox | 2019-09-07 21:06:55 -0700 |
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committer | sluicebox | 2019-09-07 21:06:55 -0700 |
commit | f27329e799fcd26b1ef0d68842c45dcce3a10e4e (patch) | |
tree | 87843802c2fc5eed36fc29d4efaef6413b7749f5 /engines/sci | |
parent | 49914254153bab5a0e1816528582dcd924ca31ee (diff) | |
download | scummvm-rg350-f27329e799fcd26b1ef0d68842c45dcce3a10e4e.tar.gz scummvm-rg350-f27329e799fcd26b1ef0d68842c45dcce3a10e4e.tar.bz2 scummvm-rg350-f27329e799fcd26b1ef0d68842c45dcce3a10e4e.zip |
SCI32: Fix QFG4 Necrotaur gate message
Fixes bug #11057
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 4fe212fb55..7972dbd404 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -13680,6 +13680,64 @@ static const uint16 qfg4NecrotaurCapturePatch[] = { PATCH_END }; +// When entering room 600 from the south at night, paladins receive a message +// about the two necrotaurs guarding the gate even when they're not there. The +// necrotaurs' appearance depends on flags, events, and if they've been killed, +// but the message code only tests if it's night. +// +// We fix this by only showing the message if there are at least 4 cast members +// in the room at night, which only occurs when the necrotaurs are present. +// +// Applies to: All versions +// Responsible method: sFromSouth:changeState(1) +// Fixes bug: #11057 +static const uint16 qfg4NecrotaurMessageSignature[] = { + 0x30, SIG_UINT16(0x0052), // bnt 0052 [ state 1 ] + SIG_ADDTOOFFSET(+0x4f), + SIG_MAGICDWORD, + 0x32, SIG_UINT16(0x004b), // jmp 004b [ end of method ] + 0x3c, // dup + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x30, SIG_UINT16(0x0044), // bnt 0044 [ end of method ] + 0x81, 0x79, // lag 79 [ night ] + 0x30, SIG_UINT16(0x0022), // bnt 0022 + 0x89, 0x7d, // lsg 7d [ character type ] + 0x35, 0x03, // ldi 03 [ paladin ] + 0x1a, // eq? + 0x30, SIG_UINT16(0x0011), // bnt 0011 [ skip message ] + 0x38, SIG_SELECTOR16(say), // pushi say + 0x38, SIG_UINT16(0x0003), // pushi 0003 + SIG_ADDTOOFFSET(+0x31), + 0x3a, // toss + SIG_END +}; + +static const uint16 qfg4NecrotaurMessagePatch[] = { + 0x3a, // toss + 0x31, 0x50, // bnt 50 [ state 1 ] + PATCH_ADDTOOFFSET(+0x4f), + 0x48, // ret + 0x81, 0x79, // lag 79 [ night ] + 0x31, 0x2c, // bnt 2c + 0x7a, // push2 + 0x81, 0x7d, // lag 7d [ character type ] + 0x22, // lt? + 0x31, 0x1d, // bnt 1d [ skip message ] + 0x39, 0x04, // pushi 04 + 0x39, PATCH_SELECTOR8(size), // pushi size + 0x76, // push0 + 0x81, 0x05, // lag 05 + 0x4a, PATCH_UINT16(0x0004), // send 04 [ cast size? ] + 0x24, // le? [ at least 4 cast members? ] + 0x31, 0x10, // bnt 10 [ skip message ] + 0x38, PATCH_SELECTOR16(say), // pushi say + 0x39, 0x03, // pushi 03 + PATCH_ADDTOOFFSET(+0x31), + 0x48, // ret + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 0, "prevent autosave from deleting save games", 1, qfg4AutosaveSignature, qfg4AutosavePatch }, @@ -13732,6 +13790,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 545, "fix setLooper calls (1/2)", 5, qfg4SetLooperSignature1, qfg4SetLooperPatch1 }, { true, 557, "fix forest 557 entry from east", 1, qfg4Forest557PathfindingSignature, qfg4Forest557PathfindingPatch }, { true, 600, "fix passable closed gate after geas", 1, qfg4DungeonGateSignature, qfg4DungeonGatePatch }, + { true, 600, "fix paladin's necrotaur message", 1, qfg4NecrotaurMessageSignature, qfg4NecrotaurMessagePatch }, { true, 630, "fix great hall entry from barrel room", 1, qfg4GreatHallEntrySignature, qfg4GreatHallEntryPatch }, { true, 633, "fix stairway pathfinding", 1, qfg4StairwayPathfindingSignature, qfg4StairwayPathfindingPatch }, { true, 633, "Floppy: fix argument message", 1, qfg4ArgumentMessageFloppySignature, qfg4ArgumentMessageFloppyPatch }, |