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authorColin Snover2016-12-18 13:34:08 -0600
committerColin Snover2016-12-18 19:02:40 -0600
commitf52c03cd2c0f0ec3d8aef6d8600e3416c775f5a7 (patch)
tree6a44fd935173e9484f504a97915980ebfe2a2df0 /engines/sci
parentc816657e567aba2dfe0dfd17265ed588b701d0b2 (diff)
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SCI32: Simplify workaround comment
It is not necessary to explain what is happening, just how to reproduce it.
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/workarounds.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index aac05a2d3a..68243d1011 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -421,7 +421,7 @@ const SciWorkaroundEntry kAbs_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround
const SciWorkaroundEntry kArraySetElements_workarounds[] = {
{ GID_GK1, 302, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when erasing a letter on the wall in St Louis Cemetery
- { GID_PHANTASMAGORIA,902, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // tries to set an element of a string array to the ego object when starting a new game and selecting a chapter above 1
+ { GID_PHANTASMAGORIA,902, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when starting a new game and selecting a chapter above 1
{ GID_PHANTASMAGORIA,47480, 64918,0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // after completing the chase successfully
SCI_WORKAROUNDENTRY_TERMINATOR
};