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authorFilippos Karapetis2013-09-03 02:00:14 +0300
committerFilippos Karapetis2013-09-03 10:55:48 +0300
commitf6b61291a75697500d950c1ea55cdbf502d08372 (patch)
tree364a2ebd5474e7f18ffbe94d3b4eaa06ff97ffdc /engines/sci
parent023783907fa21ec3ac38364ae44d55c813617e27 (diff)
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SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 49d6145607..154ac8f8b4 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -51,6 +51,7 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
+ { GID_CAMELOT, 40, 40, 0, "Rm40", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the ground at the pool of Siloam - bug #3614968
{ GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #3039656). Moves the cursor to the view with the ID returned (in this case, the robot hand)
{ GID_CNICK_KQ, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #3606025
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3