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author | Colin Snover | 2016-06-18 21:10:15 -0500 |
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committer | Colin Snover | 2016-06-20 21:52:41 -0500 |
commit | f939868f3a10c0d8a48e602e4ce330982b7fa198 (patch) | |
tree | 142b8c5975140bf3654c2cec4421baa1f6c9b2df /engines/sci | |
parent | f02107f68237b515e79057f820804ac77f4366ef (diff) | |
download | scummvm-rg350-f939868f3a10c0d8a48e602e4ce330982b7fa198.tar.gz scummvm-rg350-f939868f3a10c0d8a48e602e4ce330982b7fa198.tar.bz2 scummvm-rg350-f939868f3a10c0d8a48e602e4ce330982b7fa198.zip |
SCI32: Add kDoSound(play) workaround for LSL6hires
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/kernel_tables.h | 2 | ||||
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 6 | ||||
-rw-r--r-- | engines/sci/engine/workarounds.h | 1 |
3 files changed, 8 insertions, 1 deletions
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h index d3a1d43332..15a2049d05 100644 --- a/engines/sci/engine/kernel_tables.h +++ b/engines/sci/engine/kernel_tables.h @@ -160,7 +160,7 @@ static const SciKernelMapSubEntry kDoSound_subops[] = { { SIG_SOUNDSCI21, 5, MAP_CALL(DoSoundSuspend), "i", NULL }, { SIG_SOUNDSCI21, 6, MAP_CALL(DoSoundInit), "o", NULL }, { SIG_SOUNDSCI21, 7, MAP_CALL(DoSoundDispose), "o", NULL }, - { SIG_SOUNDSCI21, 8, MAP_CALL(DoSoundPlay), "o", NULL }, + { SIG_SOUNDSCI21, 8, MAP_CALL(DoSoundPlay), "o", kDoSoundPlay_workarounds }, // ^^ TODO: if this is really the only change between SCI1LATE AND SCI21, we could rename the // SIG_SOUNDSCI1LATE #define to SIG_SINCE_SOUNDSCI1LATE and make it being SCI1LATE+. Although // I guess there are many more changes somewhere diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 0cb8ff48d7..d86ad60c8a 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -514,6 +514,12 @@ const SciWorkaroundEntry kDisposeScript_workarounds[] = { }; // gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround +const SciWorkaroundEntry kDoSoundPlay_workarounds[] = { + { GID_LSL6HIRES, -1, 64989, 0, NULL, "play", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // always passes an extra null argument + SCI_WORKAROUNDENTRY_TERMINATOR +}; + +// gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround const SciWorkaroundEntry kDoSoundFade_workarounds[] = { { GID_KQ5, 213, 989, 0, "globalSound3", "fade", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when bandits leave the secret temple, parameter 4 is an object - bug #5078 { GID_KQ6, 105, 989, 0, "globalSound", "fade", NULL, 0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object diff --git a/engines/sci/engine/workarounds.h b/engines/sci/engine/workarounds.h index 8f519a8c9c..680aa471ad 100644 --- a/engines/sci/engine/workarounds.h +++ b/engines/sci/engine/workarounds.h @@ -74,6 +74,7 @@ extern const SciWorkaroundEntry kDeviceInfo_workarounds[]; extern const SciWorkaroundEntry kDisplay_workarounds[]; extern const SciWorkaroundEntry kDirLoop_workarounds[]; extern const SciWorkaroundEntry kDisposeScript_workarounds[]; +extern const SciWorkaroundEntry kDoSoundPlay_workarounds[]; extern const SciWorkaroundEntry kDoSoundFade_workarounds[]; extern const SciWorkaroundEntry kFindKey_workarounds[]; extern const SciWorkaroundEntry kDeleteKey_workarounds[]; |