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author | md5 | 2011-03-13 23:33:31 +0200 |
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committer | md5 | 2011-03-13 23:34:08 +0200 |
commit | fd2c39591f03778be83b44ed3f7ab470f0011644 (patch) | |
tree | ec15fc49c77b8845d7af6880cee94802b9444978 /engines/sci | |
parent | d7c8ed0f5d783bbfccbb6e627689064b1149e2fd (diff) | |
download | scummvm-rg350-fd2c39591f03778be83b44ed3f7ab470f0011644.tar.gz scummvm-rg350-fd2c39591f03778be83b44ed3f7ab470f0011644.tar.bz2 scummvm-rg350-fd2c39591f03778be83b44ed3f7ab470f0011644.zip |
SCI: Fixed the flashing icon bar in the Mac version of Castle of Dr. Brain
Thanks to waltervn for his work and help on this
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/graphics/menu.cpp | 7 | ||||
-rw-r--r-- | engines/sci/graphics/ports.cpp | 43 |
2 files changed, 41 insertions, 9 deletions
diff --git a/engines/sci/graphics/menu.cpp b/engines/sci/graphics/menu.cpp index b0d12038e8..50ba77e832 100644 --- a/engines/sci/graphics/menu.cpp +++ b/engines/sci/graphics/menu.cpp @@ -911,6 +911,13 @@ void GfxMenu::kernelDrawStatus(const char *text, int16 colorPen, int16 colorBack _ports->moveTo(0, 1); _text16->DrawStatus(text); _paint16->bitsShow(_ports->_menuBarRect); + // Also draw the line under the status bar. Normally, this is never drawn, + // but we need it to be drawn because Dr. Brain 1 Mac draws over it when + // it displays the icon bar. SSCI used negative rectangles to erase the + // area after drawing the icon bar, but this is a much cleaner way of + // achieving the same effect. + _paint16->fillRect(_ports->_menuLine, 1, 0); + _paint16->bitsShow(_ports->_menuLine); _ports->setPort(oldPort); } diff --git a/engines/sci/graphics/ports.cpp b/engines/sci/graphics/ports.cpp index c89f46b300..9ac8d103fc 100644 --- a/engines/sci/graphics/ports.cpp +++ b/engines/sci/graphics/ports.cpp @@ -361,25 +361,50 @@ Window *GfxPorts::addWindow(const Common::Rect &dims, const Common::Rect *restor } pwnd->dims = r; - const Common::Rect *wmprect = &_wmgrPort->rect; + + // Clip window, if needed + Common::Rect wmprect = _wmgrPort->rect; + // Handle a special case for Dr. Brain 1 Mac. When hovering the mouse cursor + // over the status line on top, the game scripts try to draw the game's icon + // bar above the current port, by specifying a negative window top, so that + // the end result will be drawn 10 pixels above the current port. This is a + // hack by Sierra, and is only limited to user style windows. Normally, we + // should not clip, same as what Sierra does. However, this will result in + // having invalid rectangles with negative coordinates. For this reason, we + // adjust the containing rectangle instead. + if (pwnd->dims.top < 0 && g_sci->getPlatform() == Common::kPlatformMacintosh && + (style & SCI_WINDOWMGR_STYLE_USER) && _wmgrPort->top + pwnd->dims.top >= 0) { + // Offset the final rect top by the requested pixels + wmprect.top += pwnd->dims.top; + } + int16 oldtop = pwnd->dims.top; int16 oldleft = pwnd->dims.left; - if (wmprect->top > pwnd->dims.top) - pwnd->dims.moveTo(pwnd->dims.left, wmprect->top); - if (wmprect->bottom < pwnd->dims.bottom) - pwnd->dims.moveTo(pwnd->dims.left, wmprect->bottom - pwnd->dims.bottom + pwnd->dims.top); + if (wmprect.top > pwnd->dims.top) + pwnd->dims.moveTo(pwnd->dims.left, wmprect.top); + + if (wmprect.bottom < pwnd->dims.bottom) + pwnd->dims.moveTo(pwnd->dims.left, wmprect.bottom - pwnd->dims.bottom + pwnd->dims.top); - if (wmprect->right < pwnd->dims.right) - pwnd->dims.moveTo(wmprect->right + pwnd->dims.left - pwnd->dims.right, pwnd->dims.top); + if (wmprect.right < pwnd->dims.right) + pwnd->dims.moveTo(wmprect.right + pwnd->dims.left - pwnd->dims.right, pwnd->dims.top); - if (wmprect->left > pwnd->dims.left) - pwnd->dims.moveTo(wmprect->left, pwnd->dims.top); + if (wmprect.left > pwnd->dims.left) + pwnd->dims.moveTo(wmprect.left, pwnd->dims.top); pwnd->rect.moveTo(pwnd->rect.left + pwnd->dims.left - oldleft, pwnd->rect.top + pwnd->dims.top - oldtop); + if (restoreRect == 0) pwnd->restoreRect = pwnd->dims; + if (pwnd->restoreRect.top < 0 && g_sci->getPlatform() == Common::kPlatformMacintosh && + (style & SCI_WINDOWMGR_STYLE_USER) && _wmgrPort->top + pwnd->restoreRect.top >= 0) { + // Special case for Dr. Brain 1 Mac (check above), applied to the + // restore rectangle. + pwnd->restoreRect.moveTo(pwnd->restoreRect.left, wmprect.top); + } + if (draw) drawWindow(pwnd); setPort((Port *)pwnd); |