aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/actor.cpp
diff options
context:
space:
mode:
authorMatthew Hoops2013-05-02 18:26:58 -0400
committerMatthew Hoops2013-05-02 18:43:10 -0400
commit0031c41db855ac4bebd05ca1b2c1fa6694242979 (patch)
tree98f4e4bf20148171c3638476ed7f24a61a7a03c1 /engines/scumm/actor.cpp
parent8942a96bafaa8541383347318c19392ce949248a (diff)
downloadscummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.tar.gz
scummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.tar.bz2
scummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.zip
COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
Diffstat (limited to 'engines/scumm/actor.cpp')
-rw-r--r--engines/scumm/actor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 0c375efcdd..5c148a7b57 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -1880,7 +1880,7 @@ bool Actor::actorHitTest(int x, int y) {
#endif
void Actor::startAnimActor(int f) {
- if (_vm->_game.version >= 7 && !((_vm->_game.id == GID_FT) && (_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) {
+ if (_vm->_game.version >= 7 && !((_vm->_game.id == GID_FT) && (_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS))) {
switch (f) {
case 1001:
f = _initFrame;
@@ -1968,7 +1968,7 @@ void Actor_v0::startAnimActor(int f) {
void Actor::animateActor(int anim) {
int cmd, dir;
- if (_vm->_game.version >= 7 && !((_vm->_game.id == GID_FT) && (_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) {
+ if (_vm->_game.version >= 7 && !((_vm->_game.id == GID_FT) && (_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS))) {
if (anim == 0xFF)
anim = 2000;