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author | Matthew Hoops | 2013-05-02 18:26:58 -0400 |
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committer | Matthew Hoops | 2013-05-02 18:43:10 -0400 |
commit | 0031c41db855ac4bebd05ca1b2c1fa6694242979 (patch) | |
tree | 98f4e4bf20148171c3638476ed7f24a61a7a03c1 /engines/scumm/actor.cpp | |
parent | 8942a96bafaa8541383347318c19392ce949248a (diff) | |
download | scummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.tar.gz scummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.tar.bz2 scummvm-rg350-0031c41db855ac4bebd05ca1b2c1fa6694242979.zip |
COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
Diffstat (limited to 'engines/scumm/actor.cpp')
-rw-r--r-- | engines/scumm/actor.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 0c375efcdd..5c148a7b57 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -1880,7 +1880,7 @@ bool Actor::actorHitTest(int x, int y) { #endif void Actor::startAnimActor(int f) { - if (_vm->_game.version >= 7 && !((_vm->_game.id == GID_FT) && (_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) { + if (_vm->_game.version >= 7 && !((_vm->_game.id == GID_FT) && (_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS))) { switch (f) { case 1001: f = _initFrame; @@ -1968,7 +1968,7 @@ void Actor_v0::startAnimActor(int f) { void Actor::animateActor(int anim) { int cmd, dir; - if (_vm->_game.version >= 7 && !((_vm->_game.id == GID_FT) && (_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) { + if (_vm->_game.version >= 7 && !((_vm->_game.id == GID_FT) && (_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformDOS))) { if (anim == 0xFF) anim = 2000; |