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author | Max Horn | 2007-09-11 09:20:39 +0000 |
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committer | Max Horn | 2007-09-11 09:20:39 +0000 |
commit | 4cc9d17c345883d4a764dd182d5a76167040c888 (patch) | |
tree | dfd6619c6779946ae6f9913d3ef98c98c5f22e26 /engines/scumm/actor.cpp | |
parent | 4a4fc235f22351331c7c5f33b83303d84622641b (diff) | |
download | scummvm-rg350-4cc9d17c345883d4a764dd182d5a76167040c888.tar.gz scummvm-rg350-4cc9d17c345883d4a764dd182d5a76167040c888.tar.bz2 scummvm-rg350-4cc9d17c345883d4a764dd182d5a76167040c888.zip |
Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
svn-id: r28890
Diffstat (limited to 'engines/scumm/actor.cpp')
-rw-r--r-- | engines/scumm/actor.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index bf8e85bb99..38517c1d69 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -523,7 +523,7 @@ void Actor_v2::walkActor() { if (_moving & MF_TURN) { new_dir = updateActorDirection(false); - // FIXME -- is this correct? + // FIXME: is this correct? if (_facing != new_dir) setDirection(new_dir); else @@ -670,7 +670,7 @@ int Actor::remapDirection(int dir, bool is_walking) { bool flipX; bool flipY; - // FIXME - It seems that at least in The Dig the original code does + // FIXME: It seems that at least in The Dig the original code does // check _ignoreBoxes here. However, it breaks some animations in Loom, // causing Bobbin to face towards the camera instead of away from it // in some places: After the tree has been destroyed by lightning, and @@ -1902,7 +1902,7 @@ void ScummEngine::actorTalk(const byte *msg) { convertMessageToString(msg, _charsetBuffer, sizeof(_charsetBuffer)); - // FIXME: Workaround for bugs #770039 and #770049 + // WORKAROUND for bugs #770039 and #770049 if (_game.id == GID_LOOM) { if (!*_charsetBuffer) return; |