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authorTravis Howell2010-04-04 09:36:10 +0000
committerTravis Howell2010-04-04 09:36:10 +0000
commit753a73be293c4e1a768fe87545ea72606c93b32e (patch)
treec4cf3c1bcd9aff2d19307c30e093414588159b3d /engines/scumm/actor.cpp
parente4f588ae4cd666588a9055066304a67821daa005 (diff)
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Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.
svn-id: r48499
Diffstat (limited to 'engines/scumm/actor.cpp')
-rw-r--r--engines/scumm/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 5c314e844a..a06939dc51 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -2178,7 +2178,7 @@ void ActorHE::setActorCostume(int c) {
// Based on disassembly. It seems that high byte is not used at all, though
// it is attached to all horizontally flipped object, like left eye.
- if (_vm->_game.heversion == 61)
+ if (_vm->_game.heversion >= 61 && _vm->_game.heversion <= 62)
c &= 0xff;
if (_vm->_game.features & GF_NEW_COSTUMES) {