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author | Travis Howell | 2010-04-04 09:36:10 +0000 |
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committer | Travis Howell | 2010-04-04 09:36:10 +0000 |
commit | 753a73be293c4e1a768fe87545ea72606c93b32e (patch) | |
tree | c4cf3c1bcd9aff2d19307c30e093414588159b3d /engines/scumm/actor.cpp | |
parent | e4f588ae4cd666588a9055066304a67821daa005 (diff) | |
download | scummvm-rg350-753a73be293c4e1a768fe87545ea72606c93b32e.tar.gz scummvm-rg350-753a73be293c4e1a768fe87545ea72606c93b32e.tar.bz2 scummvm-rg350-753a73be293c4e1a768fe87545ea72606c93b32e.zip |
Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.
svn-id: r48499
Diffstat (limited to 'engines/scumm/actor.cpp')
-rw-r--r-- | engines/scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 5c314e844a..a06939dc51 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -2178,7 +2178,7 @@ void ActorHE::setActorCostume(int c) { // Based on disassembly. It seems that high byte is not used at all, though // it is attached to all horizontally flipped object, like left eye. - if (_vm->_game.heversion == 61) + if (_vm->_game.heversion >= 61 && _vm->_game.heversion <= 62) c &= 0xff; if (_vm->_game.features & GF_NEW_COSTUMES) { |