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author | Travis Howell | 2010-03-16 08:59:48 +0000 |
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committer | Travis Howell | 2010-03-16 08:59:48 +0000 |
commit | b968a69468f2806f46457af01d8f764957fdd8a4 (patch) | |
tree | bed3a06538244c66b386c81e030eeec498f04d80 /engines/scumm/actor.cpp | |
parent | a7e6397fa417cf64fa6f99a919ea0fbad5de616e (diff) | |
download | scummvm-rg350-b968a69468f2806f46457af01d8f764957fdd8a4.tar.gz scummvm-rg350-b968a69468f2806f46457af01d8f764957fdd8a4.tar.bz2 scummvm-rg350-b968a69468f2806f46457af01d8f764957fdd8a4.zip |
Add patch #2970176 - V0: MM Verb + Anim Fix.
svn-id: r48269
Diffstat (limited to 'engines/scumm/actor.cpp')
-rw-r--r-- | engines/scumm/actor.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index bb3617f8b2..5c314e844a 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -215,6 +215,12 @@ void ScummEngine::walkActors() { void Actor::stopActorMoving() { if (_walkScript) _vm->stopScript(_walkScript); + + // V0 Games will walk on the spot if the actor is stopped mid-walk + // So we must set the stand still frame + if (_vm->_game.version == 0) + startWalkAnim(3, -1); + _moving = 0; } |