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authorTobias Gunkel2012-01-29 04:42:02 +0100
committerTobias Gunkel2012-02-11 08:29:46 +0100
commitcc68a598564285b6f303f90304891f0beef7f1e4 (patch)
tree0ed8feeb08159c83c42abe458a60de1b457b665e /engines/scumm/actor.cpp
parent7d409dd15f13f517c083e58d0e5c59ec0776c974 (diff)
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SCUMM: fix diagonal walking in at least MM v0
The comparison "ABS((int)(deltaXFactor >> 16)) > _speedx)" does not work as "deltaXFactor >> 16" will clear the fractional part of deltaXFactor. As a result the deltaXFactor might be bigger than (_speedx<<16) and the actor moves faster than he should.
Diffstat (limited to 'engines/scumm/actor.cpp')
-rw-r--r--engines/scumm/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 0191439612..f0ba79b98d 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -289,7 +289,7 @@ int Actor::calcMovementFactor(const Common::Point& next) {
deltaYFactor = 0;
}
- if ((uint) ABS((int)(deltaXFactor >> 16)) > _speedx) {
+ if ((uint) ABS(deltaXFactor) > (_speedx << 16)) {
deltaXFactor = _speedx << 16;
if (diffX < 0)
deltaXFactor = -deltaXFactor;