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authorTravis Howell2009-06-02 06:03:49 +0000
committerTravis Howell2009-06-02 06:03:49 +0000
commitd532328dd43b9fcd269310edf8b7ba5d099c2f20 (patch)
tree8b18f026e72b5d426e7d1672ade46b65422c1b84 /engines/scumm/actor.cpp
parenta4292afcdc7be36506871bf5752d9ae0ef564b2f (diff)
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Fix palette regression in HE99+ games, the HE palette number must be set, before setting the costume palette.
svn-id: r41121
Diffstat (limited to 'engines/scumm/actor.cpp')
-rw-r--r--engines/scumm/actor.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 9c805f4a59..cf90094112 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -1505,6 +1505,9 @@ void Actor::prepareDrawActorCostume(BaseCostumeRenderer *bcr) {
}
void ActorHE::prepareDrawActorCostume(BaseCostumeRenderer *bcr) {
+ // HE palette number must be set, before setting the costume palette
+ bcr->_paletteNum = _hePaletteNum;
+
Actor::prepareDrawActorCostume(bcr);
bcr->_actorX += _heOffsX;
@@ -1517,7 +1520,6 @@ void ActorHE::prepareDrawActorCostume(BaseCostumeRenderer *bcr) {
}
bcr->_skipLimbs = (_heSkipLimbs != 0);
- bcr->_paletteNum = _hePaletteNum;
if (_vm->_game.heversion >= 80 && _heNoTalkAnimation == 0 && _animProgress == 0) {
if (_vm->getTalkingActor() == _number && !_vm->_string[0].no_talk_anim) {