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authorMax Horn2011-04-05 11:36:38 +0200
committerMax Horn2011-04-05 15:18:08 +0200
commitd7a6bf58461ca4d780d354403fc40c9c91f66988 (patch)
tree8c33fb034a555b143806acffca2aef24f6c08205 /engines/scumm/actor_he.h
parent55e65cee8099d91ae4797f7772cb5e459089892a (diff)
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SCUMM: Move ActorHE into its own header, move some HE specific stuff out of scumm.h
Diffstat (limited to 'engines/scumm/actor_he.h')
-rw-r--r--engines/scumm/actor_he.h92
1 files changed, 92 insertions, 0 deletions
diff --git a/engines/scumm/actor_he.h b/engines/scumm/actor_he.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+
+#ifndef SCUMM_ACTOR_HE_H
+#define SCUMM_ACTOR_HE_H
+
+#include "scumm/actor.h"
+
+namespace Scumm {
+
+struct AuxBlock {
+ bool visible;
+ Common::Rect r;
+
+ void reset() {
+ visible = false;
+ r.left = r.top = 0;
+ r.right = r.bottom = -1;
+ }
+};
+
+struct AuxEntry {
+ int actorNum;
+ int subIndex;
+};
+
+class ActorHE : public Actor {
+public:
+ ActorHE(ScummEngine *scumm, int id) : Actor(scumm, id) {}
+
+ virtual void initActor(int mode);
+
+ virtual void hideActor();
+
+ void drawActorToBackBuf(int x, int y);
+
+ void setHEFlag(int bit, int set);
+
+ void setUserCondition(int slot, int set);
+ bool isUserConditionSet(int slot) const;
+
+ void setTalkCondition(int slot);
+ bool isTalkConditionSet(int slot) const;
+
+public:
+ /** This rect is used to clip actor drawing. */
+ Common::Rect _clipOverride;
+
+ bool _heNoTalkAnimation;
+ bool _heTalking;
+ byte _heFlags;
+
+ AuxBlock _auxBlock;
+
+ struct {
+ int16 posX;
+ int16 posY;
+ int16 color;
+ byte sentence[128];
+ } _heTalkQueue[16];
+
+
+ virtual void prepareDrawActorCostume(BaseCostumeRenderer *bcr);
+ virtual void setActorCostume(int c);
+};
+
+} // End of namespace Scumm
+
+#endif