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author | Max Horn | 2011-04-05 11:36:38 +0200 |
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committer | Max Horn | 2011-04-05 15:18:08 +0200 |
commit | d7a6bf58461ca4d780d354403fc40c9c91f66988 (patch) | |
tree | 8c33fb034a555b143806acffca2aef24f6c08205 /engines/scumm/actor_he.h | |
parent | 55e65cee8099d91ae4797f7772cb5e459089892a (diff) | |
download | scummvm-rg350-d7a6bf58461ca4d780d354403fc40c9c91f66988.tar.gz scummvm-rg350-d7a6bf58461ca4d780d354403fc40c9c91f66988.tar.bz2 scummvm-rg350-d7a6bf58461ca4d780d354403fc40c9c91f66988.zip |
SCUMM: Move ActorHE into its own header, move some HE specific stuff out of scumm.h
Diffstat (limited to 'engines/scumm/actor_he.h')
-rw-r--r-- | engines/scumm/actor_he.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/engines/scumm/actor_he.h b/engines/scumm/actor_he.h new file mode 100644 index 0000000000..bb7bbb6487 --- /dev/null +++ b/engines/scumm/actor_he.h @@ -0,0 +1,92 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + + +#ifndef SCUMM_ACTOR_HE_H +#define SCUMM_ACTOR_HE_H + +#include "scumm/actor.h" + +namespace Scumm { + +struct AuxBlock { + bool visible; + Common::Rect r; + + void reset() { + visible = false; + r.left = r.top = 0; + r.right = r.bottom = -1; + } +}; + +struct AuxEntry { + int actorNum; + int subIndex; +}; + +class ActorHE : public Actor { +public: + ActorHE(ScummEngine *scumm, int id) : Actor(scumm, id) {} + + virtual void initActor(int mode); + + virtual void hideActor(); + + void drawActorToBackBuf(int x, int y); + + void setHEFlag(int bit, int set); + + void setUserCondition(int slot, int set); + bool isUserConditionSet(int slot) const; + + void setTalkCondition(int slot); + bool isTalkConditionSet(int slot) const; + +public: + /** This rect is used to clip actor drawing. */ + Common::Rect _clipOverride; + + bool _heNoTalkAnimation; + bool _heTalking; + byte _heFlags; + + AuxBlock _auxBlock; + + struct { + int16 posX; + int16 posY; + int16 color; + byte sentence[128]; + } _heTalkQueue[16]; + + + virtual void prepareDrawActorCostume(BaseCostumeRenderer *bcr); + virtual void setActorCostume(int c); +}; + +} // End of namespace Scumm + +#endif |