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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/scumm/akos.h | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/scumm/akos.h')
-rw-r--r-- | engines/scumm/akos.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/engines/scumm/akos.h b/engines/scumm/akos.h new file mode 100644 index 0000000000..1a849903d8 --- /dev/null +++ b/engines/scumm/akos.h @@ -0,0 +1,125 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef AKOS_H +#define AKOS_H + +#include "scumm/base-costume.h" + +namespace Scumm { + +struct CostumeData; +struct AkosHeader; +struct AkosOffset; + +class AkosCostumeLoader : public BaseCostumeLoader { +protected: + const byte *_akos; + +public: + AkosCostumeLoader(ScummEngine *vm) : BaseCostumeLoader(vm) {} + + void loadCostume(int id); + byte increaseAnims(Actor *a); + void costumeDecodeData(Actor *a, int frame, uint usemask); + + //void animateLimb(int limb, int f); + bool hasManyDirections(int id) { + loadCostume(id); + return hasManyDirections(); + } + +protected: + bool hasManyDirections(); +}; + +class AkosRenderer : public BaseCostumeRenderer { +protected: + uint16 codec; + + // actor palette + byte palette[256]; + + // pointer to various parts of the costume resource + const byte *akos; + const AkosHeader *akhd; + + const byte *akpl, *akci, *aksq; + const AkosOffset *akof; + const byte *akcd; + const byte *akct; + const uint8 *xmap; + + struct { + byte unk5; + int unk6; + byte mask; + byte color; + byte shift; + uint16 bits; + byte numbits; + const byte *dataptr; + byte buffer[336]; + } akos16; + +public: + AkosRenderer(ScummEngine *scumm) : BaseCostumeRenderer(scumm) { + akos = 0; + akhd = 0; + akpl = 0; + akci = 0; + aksq = 0; + akof = 0; + akcd = 0; + akct = 0; + xmap = 0; + _actorHitMode = false; + } + + bool _actorHitMode; + int16 _actorHitX, _actorHitY; + bool _actorHitResult; + + void setPalette(byte *palette); + void setFacing(const Actor *a); + void setCostume(int costume, int shadow); + +protected: + byte drawLimb(const Actor *a, int limb); + + byte codec1(int xmoveCur, int ymoveCur); + void codec1_genericDecode(Codec1 &v1); + byte codec5(int xmoveCur, int ymoveCur); + byte codec16(int xmoveCur, int ymoveCur); + byte codec32(int xmoveCur, int ymoveCur); + void akos16SetupBitReader(const byte *src); + void akos16SkipData(int32 numskip); + void akos16DecodeLine(byte *buf, int32 numbytes, int32 dir); + void akos16Decompress(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, int maskLeft, int maskTop, int zBuf); + + void markRectAsDirty(Common::Rect rect); +}; + +} // End of namespace Scumm + +#endif |