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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/scumm/akos.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/scumm/akos.h')
-rw-r--r--engines/scumm/akos.h125
1 files changed, 125 insertions, 0 deletions
diff --git a/engines/scumm/akos.h b/engines/scumm/akos.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef AKOS_H
+#define AKOS_H
+
+#include "scumm/base-costume.h"
+
+namespace Scumm {
+
+struct CostumeData;
+struct AkosHeader;
+struct AkosOffset;
+
+class AkosCostumeLoader : public BaseCostumeLoader {
+protected:
+ const byte *_akos;
+
+public:
+ AkosCostumeLoader(ScummEngine *vm) : BaseCostumeLoader(vm) {}
+
+ void loadCostume(int id);
+ byte increaseAnims(Actor *a);
+ void costumeDecodeData(Actor *a, int frame, uint usemask);
+
+ //void animateLimb(int limb, int f);
+ bool hasManyDirections(int id) {
+ loadCostume(id);
+ return hasManyDirections();
+ }
+
+protected:
+ bool hasManyDirections();
+};
+
+class AkosRenderer : public BaseCostumeRenderer {
+protected:
+ uint16 codec;
+
+ // actor palette
+ byte palette[256];
+
+ // pointer to various parts of the costume resource
+ const byte *akos;
+ const AkosHeader *akhd;
+
+ const byte *akpl, *akci, *aksq;
+ const AkosOffset *akof;
+ const byte *akcd;
+ const byte *akct;
+ const uint8 *xmap;
+
+ struct {
+ byte unk5;
+ int unk6;
+ byte mask;
+ byte color;
+ byte shift;
+ uint16 bits;
+ byte numbits;
+ const byte *dataptr;
+ byte buffer[336];
+ } akos16;
+
+public:
+ AkosRenderer(ScummEngine *scumm) : BaseCostumeRenderer(scumm) {
+ akos = 0;
+ akhd = 0;
+ akpl = 0;
+ akci = 0;
+ aksq = 0;
+ akof = 0;
+ akcd = 0;
+ akct = 0;
+ xmap = 0;
+ _actorHitMode = false;
+ }
+
+ bool _actorHitMode;
+ int16 _actorHitX, _actorHitY;
+ bool _actorHitResult;
+
+ void setPalette(byte *palette);
+ void setFacing(const Actor *a);
+ void setCostume(int costume, int shadow);
+
+protected:
+ byte drawLimb(const Actor *a, int limb);
+
+ byte codec1(int xmoveCur, int ymoveCur);
+ void codec1_genericDecode(Codec1 &v1);
+ byte codec5(int xmoveCur, int ymoveCur);
+ byte codec16(int xmoveCur, int ymoveCur);
+ byte codec32(int xmoveCur, int ymoveCur);
+ void akos16SetupBitReader(const byte *src);
+ void akos16SkipData(int32 numskip);
+ void akos16DecodeLine(byte *buf, int32 numbytes, int32 dir);
+ void akos16Decompress(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, int maskLeft, int maskTop, int zBuf);
+
+ void markRectAsDirty(Common::Rect rect);
+};
+
+} // End of namespace Scumm
+
+#endif