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author | Travis Howell | 2009-01-04 00:58:45 +0000 |
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committer | Travis Howell | 2009-01-04 00:58:45 +0000 |
commit | 4670e37a78409bfe9279c5d73c8d581f0d66143e (patch) | |
tree | 3bf9094f7ff49bb7a81488a22a2f28d0d5916f8f /engines/scumm/akos.h | |
parent | 3a4b4831dce092ac04f0756b48c3d73c8638449c (diff) | |
download | scummvm-rg350-4670e37a78409bfe9279c5d73c8d581f0d66143e.tar.gz scummvm-rg350-4670e37a78409bfe9279c5d73c8d581f0d66143e.tar.bz2 scummvm-rg350-4670e37a78409bfe9279c5d73c8d581f0d66143e.zip |
Use slow palette color match, for 16bit color HE games for now.
svn-id: r35713
Diffstat (limited to 'engines/scumm/akos.h')
-rw-r--r-- | engines/scumm/akos.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/scumm/akos.h b/engines/scumm/akos.h index d38ae4b1ad..be532b804d 100644 --- a/engines/scumm/akos.h +++ b/engines/scumm/akos.h @@ -73,7 +73,8 @@ protected: const byte *akcd; // costume data (contains the data for the codecs) const byte *akct; // HE specific: condition table - const uint8 *xmap; // HE specific: shadow color table ?!? + const byte *rgbs; // HE specific: RGB table + const uint8 *xmap; // HE specific: shadow color table struct { bool repeatMode; @@ -97,6 +98,7 @@ public: akof = 0; akcd = 0; akct = 0; + rgbs = 0; xmap = 0; _actorHitMode = false; } |