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authorTravis Howell2009-01-04 00:58:45 +0000
committerTravis Howell2009-01-04 00:58:45 +0000
commit4670e37a78409bfe9279c5d73c8d581f0d66143e (patch)
tree3bf9094f7ff49bb7a81488a22a2f28d0d5916f8f /engines/scumm/akos.h
parent3a4b4831dce092ac04f0756b48c3d73c8638449c (diff)
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Use slow palette color match, for 16bit color HE games for now.
svn-id: r35713
Diffstat (limited to 'engines/scumm/akos.h')
-rw-r--r--engines/scumm/akos.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/scumm/akos.h b/engines/scumm/akos.h
index d38ae4b1ad..be532b804d 100644
--- a/engines/scumm/akos.h
+++ b/engines/scumm/akos.h
@@ -73,7 +73,8 @@ protected:
const byte *akcd; // costume data (contains the data for the codecs)
const byte *akct; // HE specific: condition table
- const uint8 *xmap; // HE specific: shadow color table ?!?
+ const byte *rgbs; // HE specific: RGB table
+ const uint8 *xmap; // HE specific: shadow color table
struct {
bool repeatMode;
@@ -97,6 +98,7 @@ public:
akof = 0;
akcd = 0;
akct = 0;
+ rgbs = 0;
xmap = 0;
_actorHitMode = false;
}