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authorMax Horn2007-03-10 00:34:20 +0000
committerMax Horn2007-03-10 00:34:20 +0000
commitaba0cd04d667ed9aa177e485518f63ed4429c990 (patch)
treece8ba6559f72040c4a78263722b7b700458983c3 /engines/scumm/akos.h
parent728d01cb1788a24383c0ffabba6428e35ba88148 (diff)
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SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
svn-id: r26045
Diffstat (limited to 'engines/scumm/akos.h')
-rw-r--r--engines/scumm/akos.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/scumm/akos.h b/engines/scumm/akos.h
index c5a5fc1348..e0a56fd70e 100644
--- a/engines/scumm/akos.h
+++ b/engines/scumm/akos.h
@@ -59,6 +59,7 @@ protected:
// actor palette
byte palette[256];
+ bool useBompPalette;
// pointer to various parts of the costume resource
const byte *akos;
@@ -84,6 +85,7 @@ protected:
public:
AkosRenderer(ScummEngine *scumm) : BaseCostumeRenderer(scumm) {
+ useBompPalette = false;
akos = 0;
akhd = 0;
akpl = 0;