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authorTorbjörn Andersson2007-01-21 17:14:53 +0000
committerTorbjörn Andersson2007-01-21 17:14:53 +0000
commit01a5faa6a0ba89b7f774efe33839a077eeaa5f9d (patch)
tree64ebe05de9e2d099e85f2053b591b8cbdafe80e0 /engines/scumm/charset.cpp
parent44cbf4996b7a26832e566bfada4d186643056234 (diff)
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Applied my own patch #1635584 (after discussing with Fingolfin) to reduce the
memory usage and number of allocations made by the NUT font renderer. svn-id: r25155
Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r--engines/scumm/charset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 261d00a0cb..a15f2b6d76 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -1609,7 +1609,7 @@ CharsetRendererNut::CharsetRendererNut(ScummEngine *vm)
break;
sprintf(fontname, "font%d.nut", i);
_fr[i] = new NutRenderer(_vm);
- if (!(_fr[i]->loadFont(fontname))) {
+ if (!(_fr[i]->loadFont(fontname, true))) {
delete _fr[i];
_fr[i] = NULL;
}