aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/charset.cpp
diff options
context:
space:
mode:
authorathrxx2019-11-26 23:08:35 +0100
committerathrxx2019-12-18 20:50:44 +0100
commit1f42999a7cd3b35df4f5611cf27c7d98974e8673 (patch)
tree3834cbf1882dc42776e8f1317b0e065ae2f00d5f /engines/scumm/charset.cpp
parent33cce35baaad3043f98e3252ed04bdf2ebcb2786 (diff)
downloadscummvm-rg350-1f42999a7cd3b35df4f5611cf27c7d98974e8673.tar.gz
scummvm-rg350-1f42999a7cd3b35df4f5611cf27c7d98974e8673.tar.bz2
scummvm-rg350-1f42999a7cd3b35df4f5611cf27c7d98974e8673.zip
GRAPHICS: implement left sided shadowing for SJIS font
The current shadow mode draws a shadow on the right side of the character. This allows drawing one on the left. Adapt LOOM/PCE accordingly.
Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r--engines/scumm/charset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 214eeb7d5c..775bdae999 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -68,7 +68,7 @@ void ScummEngine::loadCJKFont() {
if (!_cjkFont)
error("SCUMM::Font: Could not open file 'pce.cdbios'");
- _cjkFont->setDrawingMode(Graphics::FontSJIS::kShadowMode);
+ _cjkFont->setDrawingMode(Graphics::FontSJIS::kShadowRightMode);
_2byteWidth = _2byteHeight = 12;
_useCJKMode = true;
#endif