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authorEugene Sandulenko2008-04-08 20:04:51 +0000
committerEugene Sandulenko2008-04-08 20:04:51 +0000
commit9f6012c29474569a88fca7a47743cd570b6f5e02 (patch)
tree2791fe24e9fb3a4ebba3e041a0bee19ef3b216ad /engines/scumm/charset.cpp
parent7bd2ae65dd3081bf88f183c55fb662dc013204fe (diff)
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First attempt to support Japanese DIG
svn-id: r31456
Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r--engines/scumm/charset.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index f427594d54..6fadcd171c 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -74,7 +74,7 @@ void ScummEngine::loadCJKFont() {
break;
case Common::JA_JPN:
fontFile = (_game.id == GID_DIG) ? "kanji16.fnt" : "japanese.fnt";
- numChar = 1024; //FIXME: sev needs japanese font files to clarify font size
+ numChar = 1024;
break;
case Common::ZH_TWN:
if (_game.id == GID_CMI) {