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author | Eugene Sandulenko | 2008-04-08 20:04:51 +0000 |
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committer | Eugene Sandulenko | 2008-04-08 20:04:51 +0000 |
commit | 9f6012c29474569a88fca7a47743cd570b6f5e02 (patch) | |
tree | 2791fe24e9fb3a4ebba3e041a0bee19ef3b216ad /engines/scumm/charset.cpp | |
parent | 7bd2ae65dd3081bf88f183c55fb662dc013204fe (diff) | |
download | scummvm-rg350-9f6012c29474569a88fca7a47743cd570b6f5e02.tar.gz scummvm-rg350-9f6012c29474569a88fca7a47743cd570b6f5e02.tar.bz2 scummvm-rg350-9f6012c29474569a88fca7a47743cd570b6f5e02.zip |
First attempt to support Japanese DIG
svn-id: r31456
Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r-- | engines/scumm/charset.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index f427594d54..6fadcd171c 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -74,7 +74,7 @@ void ScummEngine::loadCJKFont() { break; case Common::JA_JPN: fontFile = (_game.id == GID_DIG) ? "kanji16.fnt" : "japanese.fnt"; - numChar = 1024; //FIXME: sev needs japanese font files to clarify font size + numChar = 1024; break; case Common::ZH_TWN: if (_game.id == GID_CMI) { |