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author | Robert Crossfield | 2019-05-05 22:41:20 +1000 |
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committer | Filippos Karapetis | 2019-05-05 15:41:20 +0300 |
commit | 71172add9cffd7747cefe6d1c07f6fccc7460075 (patch) | |
tree | 38f1c8e016409af3f066c47e4b2f9083cdba50b8 /engines/scumm/costume.cpp | |
parent | 8787bbb39029ef6fc901ded8a09fba4215e03f79 (diff) | |
download | scummvm-rg350-71172add9cffd7747cefe6d1c07f6fccc7460075.tar.gz scummvm-rg350-71172add9cffd7747cefe6d1c07f6fccc7460075.tar.bz2 scummvm-rg350-71172add9cffd7747cefe6d1c07f6fccc7460075.zip |
SCUMM: Original V0-V2 flashlight shape and size for MM/Zak (#10947, #10951)
Diffstat (limited to 'engines/scumm/costume.cpp')
-rw-r--r-- | engines/scumm/costume.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp index dc29414623..f33d599f20 100644 --- a/engines/scumm/costume.cpp +++ b/engines/scumm/costume.cpp @@ -1213,7 +1213,7 @@ byte V0CostumeRenderer::drawLimb(const Actor *a, int limb) { palette[1] = 10; palette[2] = actorV0Colors[_actorID]; } else { - palette[2] = 11; + palette[2] = (_vm->getCurrentLights() & LIGHTMODE_flashlight_on) ? actorV0Colors[_actorID] : 11; palette[3] = 11; } @@ -1378,7 +1378,7 @@ byte V0CostumeLoader::increaseAnim(Actor *a, int limb) { // Use the previous frame --a0->_cost.curpos[limb]; - // Reset the comstume command + // Reset the costume command a0->_costCommandNew = 0xFF; a0->_costCommand = 0xFF; |