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author | dhewg | 2011-04-23 03:28:26 +0200 |
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committer | dhewg | 2011-04-23 03:39:37 +0200 |
commit | 983b044ccb9b82eabd8d3b667822c3693ddb4e6d (patch) | |
tree | 50db690f4b99a71e1dae877a4d0becb86ec23446 /engines/scumm/costume.cpp | |
parent | b4f8a63171967814d43a1e3883055b03f6d5b8ac (diff) | |
download | scummvm-rg350-983b044ccb9b82eabd8d3b667822c3693ddb4e6d.tar.gz scummvm-rg350-983b044ccb9b82eabd8d3b667822c3693ddb4e6d.tar.bz2 scummvm-rg350-983b044ccb9b82eabd8d3b667822c3693ddb4e6d.zip |
ARM: Global symbols get an underscore prefix on darwin
apply same solution as for the sound/smush ARM asm here
Diffstat (limited to 'engines/scumm/costume.cpp')
-rw-r--r-- | engines/scumm/costume.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp index cd366fcfd4..d0a3ec6e11 100644 --- a/engines/scumm/costume.cpp +++ b/engines/scumm/costume.cpp @@ -419,6 +419,11 @@ void ClassicCostumeRenderer::procC64(Codec1 &v1, int actor) { #undef MASK_AT #ifdef USE_ARM_COSTUME_ASM + +#ifndef IPHONE +#define ClassicProc3RendererShadowARM _ClassicProc3RendererShadowARM +#endif + extern "C" int ClassicProc3RendererShadowARM(int _scaleY, ClassicCostumeRenderer::Codec1 *v1, Graphics::Surface *_out, |