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authorEugene Sandulenko2008-01-02 18:59:15 +0000
committerEugene Sandulenko2008-01-02 18:59:15 +0000
commit040a7b54fa0216ff786c58adb23aee1ab5364d9c (patch)
tree16e3680d016ef3c4f5b594f5faf8e5a4e019da4d /engines/scumm/cursor.cpp
parent2d94049bead04ae42d4051ec855fbcb2bda645ee (diff)
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Oops. Moved too much code in the last commit.
svn-id: r30162
Diffstat (limited to 'engines/scumm/cursor.cpp')
-rw-r--r--engines/scumm/cursor.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index 22e13c8b01..d55a22a085 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -468,12 +468,6 @@ void ScummEngine_v2::setBuiltinCursor(int idx) {
}
void ScummEngine_v5::resetCursors() {
- // All "classic" games (V5 and older) encrypted their data files
- // with exception of the GF_OLD256 games and the PC-Engine version
- // of Loom.
- if (!(_game.features & GF_OLD256) && _game.platform != Common::kPlatformPCEngine)
- _game.features |= GF_USE_KEY;
-
static const uint16 default_cursor_images[4][16] = {
/* cross-hair */
{ 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,