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authorTorbjörn Andersson2006-05-25 22:51:42 +0000
committerTorbjörn Andersson2006-05-25 22:51:42 +0000
commit8062eb6ec33e32012da28f0cd06b8f9334c26937 (patch)
tree088c83206fbb0e4feea93ebeada0a505599572bb /engines/scumm/cursor.cpp
parentd56c65bf4a47007dc874b70eb04be9ed7de27b01 (diff)
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Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639
Diffstat (limited to 'engines/scumm/cursor.cpp')
-rw-r--r--engines/scumm/cursor.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index 2e624144ad..2371ce860c 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -23,6 +23,7 @@
#include "common/stdafx.h"
#include "common/system.h"
#include "common/util.h"
+#include "graphics/cursorman.h"
#include "graphics/paletteman.h"
#include "scumm/bomp.h"
#include "scumm/charset.h"
@@ -102,7 +103,7 @@ void ScummEngine_v6::setCursorTransparency(int a) {
void ScummEngine::updateCursor() {
const int transColor = (_game.heversion >= 80) ? 5 : 255;
- _system->setMouseCursor(_grabbedCursor, _cursor.width, _cursor.height,
+ CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height,
_cursor.hotspotX, _cursor.hotspotY,
(_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor),
(_game.heversion == 70 ? 2 : 1));