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author | Eugene Sandulenko | 2010-06-14 14:51:46 +0000 |
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committer | Eugene Sandulenko | 2010-06-14 14:51:46 +0000 |
commit | ca161920a4dcf26a6d8773dec5d95141b0383df2 (patch) | |
tree | 371b89ee549222efec8260d7ff719a2bd7aecddd /engines/scumm/detection.cpp | |
parent | e281f2599a8ad608b61be3a7129f951223cad9f6 (diff) | |
download | scummvm-rg350-ca161920a4dcf26a6d8773dec5d95141b0383df2.tar.gz scummvm-rg350-ca161920a4dcf26a6d8773dec5d95141b0383df2.tar.bz2 scummvm-rg350-ca161920a4dcf26a6d8773dec5d95141b0383df2.zip |
SCUMM: Fix bug #1438631.
Bug #1438631: "SCUMM: Detecting mac version of indy3/loom broken"
fixed by implementing recursive directory lookup similar to what
was done for AdvancedDetector, since SCUMM engine does not use it.
svn-id: r49656
Diffstat (limited to 'engines/scumm/detection.cpp')
-rw-r--r-- | engines/scumm/detection.cpp | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index 7275caaa1e..d8b758c8b2 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -381,10 +381,12 @@ static void computeGameSettingsFromMD5(const Common::FSList &fslist, const GameF } } -static void detectGames(const Common::FSList &fslist, Common::List<DetectorResult> &results, const char *gameid) { - DescMap fileMD5Map; - DetectorResult dr; - char md5str[32+1]; +static void composeFileHashMap(const Common::FSList &fslist, DescMap &fileMD5Map, int depth) { + if (depth <= 0) + return; + + if (fslist.empty()) + return; for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { @@ -392,8 +394,23 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul d.node = *file; d.md5Entry = 0; fileMD5Map[file->getName()] = d; + } else { + Common::FSList files; + + if (file->getChildren(files, Common::FSNode::kListAll)) { + composeFileHashMap(files, fileMD5Map, depth - 1); + } } } +} + +static void detectGames(const Common::FSList &fslist, Common::List<DetectorResult> &results, const char *gameid) { + DescMap fileMD5Map; + DetectorResult dr; + char md5str[32+1]; + + // Dive one level down since mac indy3/loom has its files split into directories. See Bug #1438631 + composeFileHashMap(fslist, fileMD5Map, 2); // Iterate over all filename patterns. for (const GameFilenamePattern *gfp = gameFilenamesTable; gfp->gameid; ++gfp) { |