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authorMartin Kiewitz2016-02-11 17:26:25 +0100
committerMartin Kiewitz2016-02-11 17:26:25 +0100
commitdbea55b36b48838879ebd5b5dc6a94d7aa7f0f2e (patch)
tree4cef3094ac3796759651cb66dbe3dc0594796005 /engines/scumm/detection.cpp
parent3a4a94bbd2ae5f103e0081cdf03bba1559fc7663 (diff)
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AGI: Rename nonBlockingText -> artificialDelay
Also add a table for Apple IIgs games for music issues like in PQ1 intro, where the developers thought that loading a new room would take X amount of time and they started loading before the music was done. In our AGI music may get cut off because of this. It of course also happens, when using the original interpreter, as soon as you emulate a faster processor. Which means this is also a workaround. See bug #7026
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