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author | Martin Kiewitz | 2016-02-11 17:26:25 +0100 |
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committer | Martin Kiewitz | 2016-02-11 17:26:25 +0100 |
commit | dbea55b36b48838879ebd5b5dc6a94d7aa7f0f2e (patch) | |
tree | 4cef3094ac3796759651cb66dbe3dc0594796005 /engines/scumm/detection.cpp | |
parent | 3a4a94bbd2ae5f103e0081cdf03bba1559fc7663 (diff) | |
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AGI: Rename nonBlockingText -> artificialDelay
Also add a table for Apple IIgs games for music issues like in PQ1
intro, where the developers thought that loading a new room would
take X amount of time and they started loading before the music was
done. In our AGI music may get cut off because of this.
It of course also happens, when using the original interpreter,
as soon as you emulate a faster processor. Which means this
is also a workaround.
See bug #7026
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