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authorMax Horn2007-04-27 20:23:25 +0000
committerMax Horn2007-04-27 20:23:25 +0000
commit579a3fe7cff57a6a070d009873224954f22581c9 (patch)
tree551f4abeccc466d5a89cf382e744864b98900ffc /engines/scumm/detection.h
parent89ee8945c1bab03625dd5749b5d540edd08cf20c (diff)
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Renamed plugin.cpp to detection.cpp in all engines
svn-id: r26622
Diffstat (limited to 'engines/scumm/detection.h')
-rw-r--r--engines/scumm/detection.h125
1 files changed, 125 insertions, 0 deletions
diff --git a/engines/scumm/detection.h b/engines/scumm/detection.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_DETECTION_H
+#define SCUMM_DETECTION_H
+
+#include "common/util.h"
+
+namespace Scumm {
+
+/**
+ * Descriptor of a specific SCUMM game. Used internally to store
+ * information about the tons of game variants that exist.
+ */
+struct GameSettings {
+ /**
+ * The gameid of this game.
+ */
+ const char *gameid;
+
+ /**
+ * An identifier which can be used to distinguish game variants.
+ * This string is also used to augment the description string
+ * generated by the detector, and to search the gameFilenamesTable.
+ * It is also used to search the MD5 table (it matches the "extra"
+ * data in scumm-md5.txt).
+ *
+ * Equal to 0 (zero) *if and only if* the game has precisely one
+ * variant. Failing to obey this rule can lead to odd bugs.
+ */
+ const char *variant;
+
+ /**
+ * An optional string that will be added to the 'preferredtarget'
+ * computed by the detector.
+ */
+ const char *preferredTag;
+
+ /**
+ * The numerical gameid of this game.
+ * This is not in one-to-one correspondence with the gameid above.
+ * But if two games settings have the same id (except for GID_HEGAME),
+ * then they also have the same gameid ; the converse does not hold
+ * in general.
+ */
+ byte id;
+
+ /** The SCUMM version. */
+ byte version;
+
+ /** The HE subversion. */
+ byte heversion;
+
+ /** MidiDriverFlags values */
+ int midi;
+
+ /**
+ * Bitmask obtained by ORing various GameFeatures enums, and used
+ * to en-/disable certain features of this game variant.
+ */
+ uint32 features;
+
+ /**
+ * Platform indicator, this is set to a value different from
+ * kPlatformUnknown if this game variant only existed for this
+ * specific platform.
+ */
+ Common::Platform platform;
+};
+
+enum FilenameGenMethod {
+ kGenDiskNum,
+ kGenRoomNum,
+ kGenHEMac,
+ kGenHEMacNoParens,
+ kGenHEPC,
+ kGenUnchanged
+};
+
+struct FilenamePattern {
+ const char *pattern;
+ FilenameGenMethod genMethod;
+};
+
+struct GameFilenamePattern {
+ const char *gameid;
+ const char *pattern;
+ FilenameGenMethod genMethod;
+ Common::Language language;
+ Common::Platform platform;
+ const char *variant;
+};
+
+struct DetectorResult {
+ FilenamePattern fp;
+ GameSettings game;
+ Common::Language language;
+ Common::String md5;
+ const char *extra;
+};
+
+} // End of namespace Scumm
+
+
+#endif