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author | Eugene Sandulenko | 2011-10-23 15:14:41 +0100 |
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committer | Eugene Sandulenko | 2011-10-23 17:53:13 +0100 |
commit | 77c65648b1db8f8b7b245510681eafd856798d26 (patch) | |
tree | be20ba4cc50090f8b4cbfe53acbe7cf94bdd74f1 /engines/scumm/detection.h | |
parent | 2efcee52889c7ed1c46e669a3b3d4f0ab2aa1cd2 (diff) | |
download | scummvm-rg350-77c65648b1db8f8b7b245510681eafd856798d26.tar.gz scummvm-rg350-77c65648b1db8f8b7b245510681eafd856798d26.tar.bz2 scummvm-rg350-77c65648b1db8f8b7b245510681eafd856798d26.zip |
AD: Swtich GUI options to a char array.
This eliminates nasty limitation of caping number of flags to 31.
Current code has limitation of 255 flags, though.
Only SCUMM engine is converted, rest do not even compile.
Detection of fan talkie MI is broken as it has to be implemented
differently.
Diffstat (limited to 'engines/scumm/detection.h')
-rw-r--r-- | engines/scumm/detection.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/detection.h b/engines/scumm/detection.h index 720c4bb750..ad8b3cec12 100644 --- a/engines/scumm/detection.h +++ b/engines/scumm/detection.h @@ -89,7 +89,7 @@ struct GameSettings { /** * Game GUI options. Used to enable/disable certain GUI widgets */ - uint32 guioptions; + const char *guioptions; }; enum FilenameGenMethod { |