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authorEugene Sandulenko2011-10-23 15:14:41 +0100
committerEugene Sandulenko2011-10-23 17:53:13 +0100
commit77c65648b1db8f8b7b245510681eafd856798d26 (patch)
treebe20ba4cc50090f8b4cbfe53acbe7cf94bdd74f1 /engines/scumm/detection.h
parent2efcee52889c7ed1c46e669a3b3d4f0ab2aa1cd2 (diff)
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AD: Swtich GUI options to a char array.
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently.
Diffstat (limited to 'engines/scumm/detection.h')
-rw-r--r--engines/scumm/detection.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/detection.h b/engines/scumm/detection.h
index 720c4bb750..ad8b3cec12 100644
--- a/engines/scumm/detection.h
+++ b/engines/scumm/detection.h
@@ -89,7 +89,7 @@ struct GameSettings {
/**
* Game GUI options. Used to enable/disable certain GUI widgets
*/
- uint32 guioptions;
+ const char *guioptions;
};
enum FilenameGenMethod {