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author | Eugene Sandulenko | 2010-05-09 20:58:41 +0000 |
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committer | Eugene Sandulenko | 2010-05-09 20:58:41 +0000 |
commit | 4eba9581b7809f0142dac65c4faca6f68adc3460 (patch) | |
tree | 5c2876aa8e66b3e32fa3c46f6bfebad9788d1dc5 /engines/scumm/detection_tables.h | |
parent | e02168fb68192ccca58ca862a7be552c5a0e058e (diff) | |
download | scummvm-rg350-4eba9581b7809f0142dac65c4faca6f68adc3460.tar.gz scummvm-rg350-4eba9581b7809f0142dac65c4faca6f68adc3460.tar.bz2 scummvm-rg350-4eba9581b7809f0142dac65c4faca6f68adc3460.zip |
Extended patch #2971742: SCUMM: autodetection for diskimage contents.
I added NES bundle handling to the patch.
svn-id: r48991
Diffstat (limited to 'engines/scumm/detection_tables.h')
-rw-r--r-- | engines/scumm/detection_tables.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h index c203379125..0b90af4ec4 100644 --- a/engines/scumm/detection_tables.h +++ b/engines/scumm/detection_tables.h @@ -428,7 +428,7 @@ static const GameFilenamePattern gameFilenamesTable[] = { { "maniac", "Maniac Mansion (Sp).prg", kGenUnchanged, Common::ES_ESP, Common::kPlatformNES, "NES" }, { "zak", "%02d.LFL", kGenRoomNum, UNK_LANG, UNK, 0 }, - { "zak", "zak1.d64", kGenUnchanged, UNK_LANG, Common::kPlatformC64, 0 }, // ... and zak2.d64 + { "zak", "zak1.d64", kGenUnchanged, UNK_LANG, Common::kPlatformC64, "V1" }, // ... and zak2.d64 { "indy3", "%02d.LFL", kGenRoomNum, UNK_LANG, UNK, 0 }, |