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author | Paul Gilbert | 2016-07-26 19:48:14 -0400 |
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committer | Paul Gilbert | 2016-07-26 19:48:14 -0400 |
commit | 504cf6ecb688a3f1c65a857bffd527d8b0e6ba63 (patch) | |
tree | 0c0d96d4061c11850c851f0fc981c75a58c20515 /engines/scumm/gfx.cpp | |
parent | d8c28d15ae553d047b7e571f98727fa79ee143f3 (diff) | |
parent | e19922d181e775791f9105b8be7ff410770ede51 (diff) | |
download | scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.tar.gz scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.tar.bz2 scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.zip |
Merge branch 'master' into xeen
Diffstat (limited to 'engines/scumm/gfx.cpp')
-rw-r--r-- | engines/scumm/gfx.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 1d1b6b4f13..48818b8abf 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -3795,6 +3795,11 @@ void ScummEngine::fadeOut(int effect) { _textSurface.fillRect(Common::Rect(0, vs->topline * _textSurfaceMultiplier, _textSurface.pitch, (vs->topline + vs->h) * _textSurfaceMultiplier), 0); #endif + // V0 wipes the text area before fading out + if (_game.version == 0) { + updateDirtyScreen(kTextVirtScreen); + } + // TheDig can disable fadeIn(), and may call fadeOut() several times // successively. Disabling the _screenEffectFlag check forces the screen // to get cleared. This fixes glitches, at least, in the first cutscenes |