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authorRobert Crossfield2016-07-19 18:55:27 +1000
committerRobert Crossfield2016-07-19 20:39:58 +1000
commit67071b42bc3ada8a1d1b49243ae4fbff9b7ef27c (patch)
treeff064d3a59efed5f2b3b5f07e26764c9450eb2cb /engines/scumm/gfx.cpp
parent44000ba8262a470612f1c83e2879b8b6f3d8a0b2 (diff)
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SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not
Diffstat (limited to 'engines/scumm/gfx.cpp')
-rw-r--r--engines/scumm/gfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 5dc96eceb9..48818b8abf 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -3797,7 +3797,7 @@ void ScummEngine::fadeOut(int effect) {
// V0 wipes the text area before fading out
if (_game.version == 0) {
- updateDirtyScreen( kTextVirtScreen );
+ updateDirtyScreen(kTextVirtScreen);
}
// TheDig can disable fadeIn(), and may call fadeOut() several times