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authorFabio Battaglia2009-08-11 10:51:49 +0000
committerFabio Battaglia2009-08-11 10:51:49 +0000
commitc1c58769e44e4946dbe1c907cae6e920b1967540 (patch)
tree38d7a990502b6ac21a7af61bf44a700e08ccf59e /engines/scumm/gfx.cpp
parent194e3d674df29bac8c5da912b55f6ba321d8efae (diff)
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code formatting fixes
svn-id: r43266
Diffstat (limited to 'engines/scumm/gfx.cpp')
-rw-r--r--engines/scumm/gfx.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index be36069dd7..fa5d2011b0 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -674,9 +674,9 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
// HACK: In this way we won't get a screen with dirty side strips when
// loading a narrow room in a full screen room.
- if(width == 224 && height == 240 && x == 16) {
+ if (width == 224 && height == 240 && x == 16) {
char blackbuf[16 * 240];
- memset(blackbuf, 0, 16*240); // Prepare a buffer 16px wide and 240px high, to fit on a lateral strip
+ memset(blackbuf, 0, 16 * 240); // Prepare a buffer 16px wide and 240px high, to fit on a lateral strip
width = 240; // Fix right strip
_system->copyRectToScreen((const byte *)blackbuf, 16, 0, 0, 16, 240); // Fix left strip