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authorTravis Howell2006-03-13 02:22:22 +0000
committerTravis Howell2006-03-13 02:22:22 +0000
commitd0f834ee40013edda77da730b96b4880d17d2ecd (patch)
tree2f32f2e8d2fd4a899faecde4a23b55ac7ccc55d8 /engines/scumm/gfx.cpp
parent1d439592dd4669d0284ef91fbb6169292428eea4 (diff)
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Update and restore old debug code for masking
svn-id: r21248
Diffstat (limited to 'engines/scumm/gfx.cpp')
-rw-r--r--engines/scumm/gfx.cpp50
1 files changed, 48 insertions, 2 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 2811c2cbe9..5811ff6bed 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -1599,12 +1599,36 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
}
}
}
+
+#if 0
+ // HACK: blit mask(s) onto normal screen. Useful to debug masking
+ for (i = 0; i < numzbuf; i++) {
+ byte *dst1, *dst2;
+
+ dst1 = dst2 = (byte *)vs->pixels + y * vs->pitch + (x + k) * 8;
+ if (vs->hasTwoBuffers)
+ dst2 = vs->backBuf + y * vs->pitch + (x + k) * 8;
+ mask_ptr = getMaskBuffer(x + k, y, i);
+
+ for (int h = 0; h < height; h++) {
+ int maskbits = *mask_ptr;
+ for (int j = 0; j < 8; j++) {
+ if (maskbits & 0x80)
+ dst1[j] = dst2[j] = 12 + i;
+ maskbits <<= 1;
+ }
+ dst1 += vs->pitch;
+ dst2 += vs->pitch;
+ mask_ptr += _numStrips;
+ }
+ }
+#endif
}
}
/**
* Draw a bitmap onto a virtual screen. This is main drawing method for room backgrounds
- * used throughout in 7.2+ HE versions.
+ * used throughout in 71+ HE versions.
*
* @note This function essentially is a stripped down & special cased version of
* the generic Gdi::drawBitmap() method.
@@ -1657,7 +1681,7 @@ void Gdi::drawBMAPBg(const byte *ptr, VirtScreen *vs) {
return;
uint32 offs;
- for (int stripnr = 0; stripnr < _numStrips; stripnr++)
+ for (int stripnr = 0; stripnr < _numStrips; stripnr++) {
for (int i = 1; i < numzbuf; i++) {
if (!zplane_list[i])
continue;
@@ -1670,6 +1694,28 @@ void Gdi::drawBMAPBg(const byte *ptr, VirtScreen *vs) {
decompressMaskImg(mask_ptr, z_plane_ptr, vs->h);
}
}
+
+#if 0
+ // HACK: blit mask(s) onto normal screen. Useful to debug masking
+ for (int i = 0; i < numzbuf; i++) {
+ byte *dst1 = (byte *)vs->pixels + stripnr * 8;
+ byte *dst2 = vs->backBuf + stripnr * 8;
+
+ mask_ptr = getMaskBuffer(stripnr, 0, i);
+ for (int h = 0; h < vs->h; h++) {
+ int maskbits = *mask_ptr;
+ for (int j = 0; j < 8; j++) {
+ if (maskbits & 0x80)
+ dst1[j] = dst2[j] = 12 + i;
+ maskbits <<= 1;
+ }
+ dst1 += vs->pitch;
+ dst2 += vs->pitch;
+ mask_ptr += _numStrips;
+ }
+ }
+#endif
+ }
}
void Gdi::drawBMAPObject(const byte *ptr, VirtScreen *vs, int obj, int x, int y, int w, int h) {