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author | Robert Crossfield | 2016-07-15 20:40:17 +1000 |
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committer | Robert Crossfield | 2016-07-17 16:40:49 +1000 |
commit | 1a880c748c5cfb5ed64ca220ff332bc353726345 (patch) | |
tree | 2c531f0b3be7e36a4c3ea69df312b32ef304fe53 /engines/scumm/gfx.h | |
parent | 246d48b467cd88d666311bf95b3c966a53eaf0da (diff) | |
download | scummvm-rg350-1a880c748c5cfb5ed64ca220ff332bc353726345.tar.gz scummvm-rg350-1a880c748c5cfb5ed64ca220ff332bc353726345.tar.bz2 scummvm-rg350-1a880c748c5cfb5ed64ca220ff332bc353726345.zip |
SCUMM: Maniac V0: Clear the text area of the screen on fade out
Diffstat (limited to 'engines/scumm/gfx.h')
-rw-r--r-- | engines/scumm/gfx.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/gfx.h b/engines/scumm/gfx.h index 42844daf30..86913f9e2e 100644 --- a/engines/scumm/gfx.h +++ b/engines/scumm/gfx.h @@ -58,7 +58,7 @@ struct CameraData { /** Virtual screen identifiers */ enum VirtScreenNumber { kMainVirtScreen = 0, // The 'stage' - kTextVirtScreen = 1, // In V1-V3 games: the area where text is printed + kTextVirtScreen = 1, // In V0-V3 games: the area where text is printed kVerbVirtScreen = 2, // The verb area kUnkVirtScreen = 3 // ?? Not sure what this one is good for... }; |