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authorFlorian Kagerer2010-10-05 19:04:52 +0000
committerFlorian Kagerer2010-10-05 19:04:52 +0000
commit5af782c5d279b0b3b54ee041bb50c8fec2d35fd3 (patch)
tree7683aa03db7a7406d0c4e192a8b161e0ba04069b /engines/scumm/gfx_towns.cpp
parentb749b28c09cd2972e130b14260ee4925ef6bec72 (diff)
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SCUMM/FM-TOWNS: disable new graphics code in DS port
svn-id: r53033
Diffstat (limited to 'engines/scumm/gfx_towns.cpp')
-rw-r--r--engines/scumm/gfx_towns.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/scumm/gfx_towns.cpp b/engines/scumm/gfx_towns.cpp
index 7198e103fc..33b1779b0b 100644
--- a/engines/scumm/gfx_towns.cpp
+++ b/engines/scumm/gfx_towns.cpp
@@ -29,6 +29,8 @@
#include "scumm/util.h"
#include "scumm/resource.h"
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+
namespace Scumm {
void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, int srcX, int srcY, int width, int height) {
@@ -516,3 +518,5 @@ uint16 TownsScreen::calc16BitColor(const uint8 *palEntry) {
#undef FULL_REDRAW
} // End of namespace Scumm
+
+#endif // DISABLE_TOWNS_DUAL_LAYER_MODE