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authorEugene Sandulenko2006-02-15 00:57:50 +0000
committerEugene Sandulenko2006-02-15 00:57:50 +0000
commit10c7835cfcdd8f0eb1eadf52ac9cfd39d2d6be61 (patch)
treedc3e12a02eb6befdf76c5fc0110f4cd9be82f569 /engines/scumm/he/intern_he.h
parent0bea9cf47b027ad8936751f48779046ca0a48bf9 (diff)
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Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
Diffstat (limited to 'engines/scumm/he/intern_he.h')
-rw-r--r--engines/scumm/he/intern_he.h606
1 files changed, 606 insertions, 0 deletions
diff --git a/engines/scumm/he/intern_he.h b/engines/scumm/he/intern_he.h
new file mode 100644
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--- /dev/null
+++ b/engines/scumm/he/intern_he.h
@@ -0,0 +1,606 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_INTERN_HE_H
+#define SCUMM_INTERN_HE_H
+
+#include "scumm/intern.h"
+#ifndef DISABLE_HE
+#include "scumm/he/floodfill_he.h"
+#include "scumm/he/wiz_he.h"
+#endif
+
+namespace Scumm {
+
+#ifndef DISABLE_HE
+class ResExtractor;
+class LogicHE;
+class Sprite;
+#endif
+
+class ScummEngine_v60he : public ScummEngine_v6 {
+protected:
+ typedef void (ScummEngine_v60he::*OpcodeProcv60he)();
+ struct OpcodeEntryv60he {
+ OpcodeProcv60he proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryv60he *_opcodesv60he;
+
+ Common::File _hFileTable[17];
+
+public:
+ ScummEngine_v60he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v6(detector, syst, gs, md5sum, substResFileNameIndex) {}
+
+ virtual void scummInit();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void saveOrLoad(Serializer *s);
+
+ void localizeArray(int slot, byte scriptSlot);
+ void redimArray(int arrayId, int newX, int newY, int d);
+ int readFileToArray(int slot, int32 size);
+ void writeFileFromArray(int slot, int resID);
+ int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
+ void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
+ virtual void decodeParseString(int a, int b);
+ void swapObjects(int object1, int object2);
+
+ /* HE version 60 script opcodes */
+ void o60_setState();
+ void o60_roomOps();
+ void o60_actorOps();
+ void o60_kernelSetFunctions();
+ void o60_kernelGetFunctions();
+ void o60_openFile();
+ void o60_closeFile();
+ void o60_deleteFile();
+ void o60_readFile();
+ void o60_rename();
+ void o60_writeFile();
+ void o60_soundOps();
+ void o60_seekFilePos();
+ void o60_localizeArrayToScript();
+ void o60_redimArray();
+ void o60_readFilePos();
+};
+
+#ifndef DISABLE_HE
+class ScummEngine_v70he : public ScummEngine_v60he {
+ friend class ResExtractor;
+ friend class Wiz;
+
+protected:
+ typedef void (ScummEngine_v70he::*OpcodeProcv70he)();
+ struct OpcodeEntryv70he {
+ OpcodeProcv70he proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryv70he *_opcodesv70he;
+
+ ResExtractor *_resExtractor;
+
+ byte *_heV7RoomOffsets;
+
+ int32 _heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags, _heSndSoundFreq;
+
+ bool _skipProcessActors;
+
+public:
+ ScummEngine_v70he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+ ~ScummEngine_v70he();
+
+ Wiz *_wiz;
+
+ byte *heFindResourceData(uint32 tag, byte *ptr);
+ byte *heFindResource(uint32 tag, byte *ptr);
+ byte *findWrappedBlock(uint32 tag, byte *ptr, int state, bool flagError);
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void initScummVars();
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void readRoomsOffsets();
+ virtual void readGlobalObjects();
+ virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
+
+ virtual int getActorFromPos(int x, int y);
+
+ int getStringCharWidth(byte chr);
+ virtual int setupStringArray(int size);
+ void appendSubstring(int dst, int src, int len2, int len);
+
+ virtual void setCursorFromImg(uint img, uint room, uint imgindex);
+
+ virtual void clearDrawQueues();
+
+ void remapHEPalette(const uint8 *src, uint8 *dst);
+
+ /* HE version 70 script opcodes */
+ void o70_startSound();
+ void o70_pickupObject();
+ void o70_getActorRoom();
+ void o70_resourceRoutines();
+ void o70_systemOps();
+ void o70_kernelSetFunctions();
+ void o70_seekFilePos();
+ void o70_copyString();
+ void o70_getStringWidth();
+ void o70_getStringLen();
+ void o70_appendString();
+ void o70_concatString();
+ void o70_compareString();
+ void o70_isResourceLoaded();
+ void o70_readINI();
+ void o70_writeINI();
+ void o70_getStringLenForWidth();
+ void o70_getCharIndexInString();
+ void o70_setFilePath();
+ void o70_setSystemMessage();
+ void o70_polygonOps();
+ void o70_polygonHit();
+
+ byte VAR_NUM_SOUND_CHANNELS;
+ byte VAR_WIZ_TCOLOR;
+};
+
+class ScummEngine_v71he : public ScummEngine_v70he {
+public:
+ ScummEngine_v71he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+protected:
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void redrawBGAreas();
+
+ virtual void processActors();
+ void preProcessAuxQueue();
+ void postProcessAuxQueue();
+
+public:
+ /* Actor AuxQueue stuff (HE) */
+ AuxBlock _auxBlocks[16];
+ uint16 _auxBlocksNum;
+ AuxEntry _auxEntries[16];
+ uint16 _auxEntriesNum;
+
+ void queueAuxBlock(Actor *a);
+ void queueAuxEntry(int actorNum, int subIndex);
+};
+
+class ScummEngine_v72he : public ScummEngine_v71he {
+protected:
+ typedef void (ScummEngine_v72he::*OpcodeProcV72he)();
+ struct OpcodeEntryV72he {
+ OpcodeProcV72he proc;
+ const char *desc;
+ };
+
+#if !defined(__GNUC__)
+ #pragma START_PACK_STRUCTS
+#endif
+
+ struct ArrayHeader {
+ int32 type; //0
+ int32 dim1start; //4
+ int32 dim1end; //8
+ int32 dim2start; //0C
+ int32 dim2end; //10
+ byte data[1]; //14
+ } GCC_PACK;
+
+#if !defined(__GNUC__)
+ #pragma END_PACK_STRUCTS
+#endif
+
+ const OpcodeEntryV72he *_opcodesV72he;
+
+ int _stringLength;
+ byte _stringBuffer[4096];
+
+ WizParameters _wizParams;
+
+public:
+ ScummEngine_v72he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+ virtual void scummInit();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void initScummVars();
+ virtual void readArrayFromIndexFile();
+
+ virtual byte *getStringAddress(int i);
+ virtual void readMAXS(int blockSize);
+
+ virtual void redrawBGAreas();
+
+ ArrayHeader *defineArray(int array, int type, int dim2start, int dim2end, int dim1start, int dim1end);
+ virtual int readArray(int array, int idx2, int idx1);
+ virtual void writeArray(int array, int idx2, int idx1, int value);
+ void redimArray(int arrayId, int newDim2start, int newDim2end,
+ int newDim1start, int newDim1end, int type);
+ void checkArrayLimits(int array, int dim2start, int dim2end, int dim1start, int dim1end);
+ void copyArray(int array1, int a1_dim2start, int a1_dim2end, int a1_dim1start, int a1_dim1end,
+ int array2, int a2_dim2start, int a2_dim2end, int a2_dim1start, int a2_dim1end);
+ void copyArrayHelper(ArrayHeader *ah, int idx2, int idx1, int len1, byte **data, int *size, int *num);
+ virtual int setupStringArray(int size);
+ int readFileToArray(int slot, int32 size);
+ void writeFileFromArray(int slot, int32 resID);
+
+ virtual void decodeParseString(int a, int b);
+ void decodeScriptString(byte *dst, bool scriptString = false);
+ void copyScriptString(byte *dst, int dstSize);
+ int convertFilePath(byte *dst, bool setFilePath = false);
+
+ int findObject(int x, int y, int num, int *args);
+ int getSoundResourceSize(int id);
+
+ virtual bool handleNextCharsetCode(Actor *a, int *c);
+
+ /* HE version 72 script opcodes */
+ void o72_pushDWord();
+ void o72_getScriptString();
+ void o72_isAnyOf();
+ void o72_resetCutscene();
+ void o72_findObjectWithClassOf();
+ void o72_getObjectImageX();
+ void o72_getObjectImageY();
+ void o72_captureWizImage();
+ void o72_getTimer();
+ void o72_setTimer();
+ void o72_getSoundPosition();
+ void o72_startScript();
+ void o72_startObject();
+ void o72_drawObject();
+ void o72_printWizImage();
+ void o72_getArrayDimSize();
+ void o72_getNumFreeArrays();
+ void o72_roomOps();
+ void o72_actorOps();
+ void o72_verbOps();
+ void o72_findObject();
+ void o72_arrayOps();
+ void o72_systemOps();
+ void o72_talkActor();
+ void o72_talkEgo();
+ void o72_dimArray();
+ void o72_dim2dimArray();
+ void o72_traceStatus();
+ void o72_debugInput();
+ void o72_drawWizImage();
+ void o72_kernelGetFunctions();
+ void o72_jumpToScript();
+ void o72_openFile();
+ void o72_readFile();
+ void o72_writeFile();
+ void o72_findAllObjects();
+ void o72_deleteFile();
+ void o72_rename();
+ void o72_getPixel();
+ void o72_pickVarRandom();
+ void o72_redimArray();
+ void o72_readINI();
+ void o72_writeINI();
+ void o72_getResourceSize();
+ void o72_setFilePath();
+ void o72_setSystemMessage();
+
+ byte VAR_NUM_ROOMS;
+ byte VAR_NUM_SCRIPTS;
+ byte VAR_NUM_SOUNDS;
+ byte VAR_NUM_COSTUMES;
+ byte VAR_NUM_IMAGES;
+ byte VAR_NUM_CHARSETS;
+
+ byte VAR_POLYGONS_ONLY;
+};
+
+class ScummEngine_v80he : public ScummEngine_v72he {
+protected:
+ typedef void (ScummEngine_v80he::*OpcodeProcV80he)();
+ struct OpcodeEntryV80he {
+ OpcodeProcV80he proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryV80he *_opcodesV80he;
+
+ int32 _heSndResId, _curSndId, _sndPtrOffs, _sndTmrOffs;
+
+public:
+ ScummEngine_v80he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void initScummVars();
+
+ virtual void initCharset(int charset);
+
+ virtual void clearDrawQueues();
+
+ void createSound(int snd1id, int snd2id);
+
+ void drawLine(int x1, int y1, int x, int unk1, int unk2, int type, int id);
+ void drawPixel(int x, int y, int flags);
+
+ /* HE version 80 script opcodes */
+ void o80_createSound();
+ void o80_getFileSize();
+ void o80_stringToInt();
+ void o80_getSoundVar();
+ void o80_localizeArrayToRoom();
+ void o80_sourceDebug();
+ void o80_readConfigFile();
+ void o80_writeConfigFile();
+ void o80_cursorCommand();
+ void o80_setState();
+ void o80_drawWizPolygon();
+ void o80_drawLine();
+ void o80_pickVarRandom();
+
+ byte VAR_PLATFORM;
+ byte VAR_WINDOWS_VERSION;
+ byte VAR_CURRENT_CHARSET;
+ byte VAR_COLOR_DEPTH;
+};
+
+class ScummEngine_v90he : public ScummEngine_v80he {
+ friend class LogicHE;
+ friend class Sprite;
+
+protected:
+ typedef void (ScummEngine_v90he::*OpcodeProcV90he)();
+ struct OpcodeEntryV90he {
+ OpcodeProcV90he proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryV90he *_opcodesV90he;
+
+ FloodFillParameters _floodFillParams;
+
+ struct VideoParameters {
+ byte filename[260];
+ int32 status;
+ int32 flags;
+ int32 unk2;
+ int32 wizResNum;
+ };
+
+ VideoParameters _videoParams;
+
+ int32 _heObject, _heObjectNum;
+ int32 _hePaletteNum;
+
+ int32 _curMaxSpriteId;
+ int32 _curSpriteId;
+ int32 _curSpriteGroupId;
+
+public:
+ ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex);
+ ~ScummEngine_v90he();
+
+ virtual void scummInit();
+
+ LogicHE *_logicHE;
+ Sprite *_sprite;
+
+protected:
+ virtual void allocateArrays();
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void initScummVars();
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void readMAXS(int blockSize);
+
+ virtual void processActors();
+
+ int computeWizHistogram(int resnum, int state, int x, int y, int w, int h);
+ void getArrayDim(int array, int *dim2start, int *dim2end, int *dim1start, int *dim1end);
+ void sortArray(int array, int dim2start, int dim2end, int dim1start, int dim1end, int sortOrder);
+
+public:
+ int getGroupSpriteArray(int spriteGroupId);
+
+protected:
+ uint8 *getHEPaletteIndex(int palSlot);
+ int getHEPaletteColor(int palSlot, int color);
+ int getHEPaletteSimilarColor(int palSlot, int red, int green, int start, int end);
+ int getHEPaletteColorComponent(int palSlot, int color, int component);
+ void setHEPaletteColor(int palSlot, uint8 color, uint8 r, uint8 g, uint8 b);
+ void setHEPaletteFromPtr(int palSlot, const uint8 *palData);
+ void setHEPaletteFromCostume(int palSlot, int resId);
+ void setHEPaletteFromImage(int palSlot, int resId, int state);
+ void setHEPaletteFromRoom(int palSlot, int resId, int state);
+ void restoreHEPalette(int palSlot);
+ void copyHEPalette(int dstPalSlot, int srcPalSlot);
+ void copyHEPaletteColor(int palSlot, uint8 dstColor, uint8 srcColor);
+
+
+ void setDefaultCursor();
+
+protected:
+ /* HE version 90 script opcodes */
+ void o90_dup_n();
+ void o90_min();
+ void o90_max();
+ void o90_sin();
+ void o90_cos();
+ void o90_sqrt();
+ void o90_atan2();
+ void o90_getSegmentAngle();
+ void o90_getActorData();
+ void o90_startScriptUnk();
+ void o90_jumpToScriptUnk();
+ void o90_videoOps();
+ void o90_getVideoData();
+ void o90_wizImageOps();
+ void o90_getDistanceBetweenPoints();
+ void o90_getSpriteInfo();
+ void o90_setSpriteInfo();
+ void o90_getSpriteGroupInfo();
+ void o90_setSpriteGroupInfo();
+ void o90_getWizData();
+ void o90_floodFill();
+ void o90_mod();
+ void o90_shl();
+ void o90_shr();
+ void o90_xor();
+ void o90_findAllObjectsWithClassOf();
+ void o90_getPolygonOverlap();
+ void o90_cond();
+ void o90_dim2dim2Array();
+ void o90_redim2dimArray();
+ void o90_getLinesIntersectionPoint();
+ void o90_sortArray();
+ void o90_getObjectData();
+ void o90_getPaletteData();
+ void o90_paletteOps();
+ void o90_fontUnk();
+ void o90_getActorAnimProgress();
+ void o90_kernelGetFunctions();
+ void o90_kernelSetFunctions();
+
+ byte VAR_NUM_SPRITE_GROUPS;
+ byte VAR_NUM_SPRITES;
+ byte VAR_NUM_PALETTES;
+ byte VAR_NUM_UNK;
+
+ byte VAR_U32_VERSION;
+ byte VAR_U32_ARRAY_UNK;
+};
+
+class ScummEngine_v99he : public ScummEngine_v90he {
+public:
+ ScummEngine_v99he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v90he(detector, syst, gs, md5sum, substResFileNameIndex) {}
+
+ virtual void scummInit();
+
+protected:
+ virtual void initScummVars();
+
+ virtual void readMAXS(int blockSize);
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void copyPalColor(int dst, int src);
+ virtual void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
+ virtual void setPaletteFromPtr(const byte *ptr, int numcolor = -1);
+ virtual void setPalColor(int index, int r, int g, int b);
+ virtual void updatePalette();
+};
+
+class ScummEngine_v100he : public ScummEngine_v99he {
+protected:
+ typedef void (ScummEngine_v100he::*OpcodeProcV100he)();
+ struct OpcodeEntryV100he {
+ OpcodeProcV100he proc;
+ const char *desc;
+ };
+
+ int32 _heResId, _heResType;
+
+ const OpcodeEntryV100he *_opcodesV100he;
+
+public:
+ ScummEngine_v100he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16], int substResFileNameIndex) : ScummEngine_v99he(detector, syst, gs, md5sum, substResFileNameIndex) {}
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void decodeParseString(int a, int b);
+
+ /* HE version 100 script opcodes */
+ void o100_actorOps();
+ void o100_arrayOps();
+ void o100_dim2dimArray();
+ void o100_redim2dimArray();
+ void o100_dimArray();
+ void o100_drawLine();
+ void o100_drawObject();
+ void o100_floodFill();
+ void o100_setSpriteGroupInfo();
+ void o100_resourceRoutines();
+ void o100_wizImageOps();
+ void o100_jumpToScript();
+ void o100_createSound();
+ void o100_dim2dim2Array();
+ void o100_paletteOps();
+ void o100_jumpToScriptUnk();
+ void o100_startScriptUnk();
+ void o100_redimArray();
+ void o100_roomOps();
+ void o100_setSystemMessage();
+ void o100_startSound();
+ void o100_setSpriteInfo();
+ void o100_startScript();
+ void o100_systemOps();
+ void o100_cursorCommand();
+ void o100_videoOps();
+ void o100_wait();
+ void o100_writeFile();
+ void o100_isResourceLoaded();
+ void o100_getResourceSize();
+ void o100_getSpriteGroupInfo();
+ void o100_getPaletteData();
+ void o100_readFile();
+ void o100_getSpriteInfo();
+ void o100_getWizData();
+ void o100_getVideoData();
+};
+#endif
+
+
+} // End of namespace Scumm
+
+#endif