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authorMatthew Hoops2011-08-06 13:02:43 -0400
committerMatthew Hoops2011-08-06 13:02:43 -0400
commit6528f902fc332cf97d3ec5f6329fd4272b9bf728 (patch)
tree09e86268d7455b1538252a2b7546519701bc1929 /engines/scumm/he/logic_he.h
parentbf841e1e94f42121b0c150a93b3829c28d17c70c (diff)
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SCUMM: Remove soccer editor-related u32 code
The built-in editor, while could potentially be a cool feature, seems incomplete and unusable. Room 4 (the editor room) in all three games is not accessible without jumping to it.
Diffstat (limited to 'engines/scumm/he/logic_he.h')
-rw-r--r--engines/scumm/he/logic_he.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/scumm/he/logic_he.h b/engines/scumm/he/logic_he.h
index db6397e830..a9668cd3ee 100644
--- a/engines/scumm/he/logic_he.h
+++ b/engines/scumm/he/logic_he.h
@@ -137,15 +137,8 @@ private:
int op_1016(int32 *args);
int op_1017(int32 *args);
int op_1019(int32 *args);
- int op_1020();
int op_1021(int32 a1, int32 a2, int32 a3, int32 a4, int32 a5, int32 a6, int32 a7);
- // Two integer arrays are used between some functions
- // Originally, these pointers were in _userData, but we keep them separate
- // Also, doing it that would break things on non 32-bit systems...
- bool _intArraysAllocated;
- uint32 *_intArray1, *_intArray2;
-
// op_1007 allocates some arrays
// they're then filled by op_1019
byte _byteArray1[4096], _byteArray2[585];