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author | Paul Gilbert | 2016-07-26 19:48:14 -0400 |
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committer | Paul Gilbert | 2016-07-26 19:48:14 -0400 |
commit | 504cf6ecb688a3f1c65a857bffd527d8b0e6ba63 (patch) | |
tree | 0c0d96d4061c11850c851f0fc981c75a58c20515 /engines/scumm/he/moonbase/ai_pattern.h | |
parent | d8c28d15ae553d047b7e571f98727fa79ee143f3 (diff) | |
parent | e19922d181e775791f9105b8be7ff410770ede51 (diff) | |
download | scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.tar.gz scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.tar.bz2 scummvm-rg350-504cf6ecb688a3f1c65a857bffd527d8b0e6ba63.zip |
Merge branch 'master' into xeen
Diffstat (limited to 'engines/scumm/he/moonbase/ai_pattern.h')
-rw-r--r-- | engines/scumm/he/moonbase/ai_pattern.h | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/engines/scumm/he/moonbase/ai_pattern.h b/engines/scumm/he/moonbase/ai_pattern.h new file mode 100644 index 0000000000..ae1fa6b55e --- /dev/null +++ b/engines/scumm/he/moonbase/ai_pattern.h @@ -0,0 +1,162 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SCUMM_HE_MOONBASE_AI_PATTERN_H +#define SCUMM_HE_MOONBASE_AI_PATTERN_H + +namespace Scumm { + +const int NO_PATTERN = 0; +const int PATTERN_FOUND = 1; + +class patternInstance { +private: + int _sourceHub; + int _unit; + int _power; + int _angle; + +public: + patternInstance() { + _sourceHub = 0; + _unit = 0; + _power = 0; + _angle = 0; + } + + patternInstance(int sh, int unit, int power, int angle) { + setSourceHub(sh); + setUnit(unit); + setPower(power); + setAngle(angle); + } + + void setSourceHub(int sh) { _sourceHub = sh; } + void setUnit(int unit) { _unit = unit; } + + void setPower(int power) { + if (power < 300) + _power = 1; + else if (power < 480) + _power = 2; + else + _power = 3; + } + + void setAngle(int angle) { + int tempAngle = angle % 360; + + if ((tempAngle >= 0) && (tempAngle < 90)) + _angle = 1; + + if ((tempAngle >= 90) && (tempAngle < 180)) + _angle = 2; + + if ((tempAngle >= 180) && (tempAngle < 270)) + _angle = 3; + + if ((tempAngle >= 270)) + _angle = 4; + } + + int getSourceHub() const { return _sourceHub; } + int getUnit() const { return _unit; } + int getPowerIndex() const { return _power; } + int getAngleIndex() const { return _angle; } + + static int comparePatterns(patternInstance *p1, patternInstance *p2) { + if (p1->getSourceHub() != p2->getSourceHub()) + return 0; + + if (p1->getUnit() != p2->getUnit()) + return 0; + + if (p1->getUnit() == -999) + return 0; + + int temp = abs(p1->getPowerIndex() - p2->getPowerIndex()); + + if (temp > 1) + return 0; + + temp = abs(p1->getAngleIndex() - p2->getAngleIndex()); + + if (temp > 1 && temp < 3) + return 0; + + return 1; + } +}; + +class patternList { +private: + patternInstance *theList[10]; + int listIndex; + +public: + patternList() { + for (int i = 0; i < 10; i++) { + theList[i] = new patternInstance(); + } + + listIndex = 0; + } + ~patternList() { + for (int i = 0; i < 10; i++) { + delete theList[i]; + } + } + + void addPattern(int sh, int unit, int power, int angle) { + theList[listIndex]->setSourceHub(sh); + theList[listIndex]->setUnit(unit); + theList[listIndex]->setPower(power); + theList[listIndex]->setAngle(angle); + + listIndex++; + + if (listIndex > 9) + listIndex = 0; + } + + int evaluatePattern(int sh, int unit, int power, int angle) { + patternInstance *patternToMatch = new patternInstance(sh, unit, power, angle); + int matchCount = 0; + + for (int i = 0; i < 9; i++) { + if (patternInstance::comparePatterns(theList[i], patternToMatch)) { + matchCount++; + } + } + + delete patternToMatch; + + if (matchCount > 2) + return PATTERN_FOUND; + + return NO_PATTERN; + } +}; + +} // End of namespace Scumm + +#endif |