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author | Travis Howell | 2009-06-18 06:18:31 +0000 |
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committer | Travis Howell | 2009-06-18 06:18:31 +0000 |
commit | 5a8f066497feca9b0fa10173d6344b6429246175 (patch) | |
tree | 4cad0d994e79e3a89e6e34b13f8644955472ad49 /engines/scumm/he/script_v100he.cpp | |
parent | b07a35e5af6554802f13485644a1dd4ea2d8faac (diff) | |
download | scummvm-rg350-5a8f066497feca9b0fa10173d6344b6429246175.tar.gz scummvm-rg350-5a8f066497feca9b0fa10173d6344b6429246175.tar.bz2 scummvm-rg350-5a8f066497feca9b0fa10173d6344b6429246175.zip |
Correct actor layering method in HE90+ games.
svn-id: r41625
Diffstat (limited to 'engines/scumm/he/script_v100he.cpp')
-rw-r--r-- | engines/scumm/he/script_v100he.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp index 665782bf36..fe0904d632 100644 --- a/engines/scumm/he/script_v100he.cpp +++ b/engines/scumm/he/script_v100he.cpp @@ -420,8 +420,7 @@ void ScummEngine_v100he::o100_actorOps() { a->_needRedraw = true; break; case 59: - // HE games use reverse order of layering, so we adjust - a->_layer = -pop(); + a->_layer = pop(); a->_needRedraw = true; break; case 63: |