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authorTravis Howell2009-06-18 06:18:31 +0000
committerTravis Howell2009-06-18 06:18:31 +0000
commit5a8f066497feca9b0fa10173d6344b6429246175 (patch)
tree4cad0d994e79e3a89e6e34b13f8644955472ad49 /engines/scumm/he/script_v100he.cpp
parentb07a35e5af6554802f13485644a1dd4ea2d8faac (diff)
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Correct actor layering method in HE90+ games.
svn-id: r41625
Diffstat (limited to 'engines/scumm/he/script_v100he.cpp')
-rw-r--r--engines/scumm/he/script_v100he.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp
index 665782bf36..fe0904d632 100644
--- a/engines/scumm/he/script_v100he.cpp
+++ b/engines/scumm/he/script_v100he.cpp
@@ -420,8 +420,7 @@ void ScummEngine_v100he::o100_actorOps() {
a->_needRedraw = true;
break;
case 59:
- // HE games use reverse order of layering, so we adjust
- a->_layer = -pop();
+ a->_layer = pop();
a->_needRedraw = true;
break;
case 63: