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author | Max Horn | 2006-04-29 16:24:39 +0000 |
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committer | Max Horn | 2006-04-29 16:24:39 +0000 |
commit | c4df5037dc19a053cb0a3f66a4cf0775ffc09183 (patch) | |
tree | 7e68680a343cd0a471f19209d86790b053a2fd86 /engines/scumm/he/script_v60he.cpp | |
parent | ad5a89a04b3ccc847cb022b125d2a555c10839b6 (diff) | |
download | scummvm-rg350-c4df5037dc19a053cb0a3f66a4cf0775ffc09183.tar.gz scummvm-rg350-c4df5037dc19a053cb0a3f66a4cf0775ffc09183.tar.bz2 scummvm-rg350-c4df5037dc19a053cb0a3f66a4cf0775ffc09183.zip |
* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
Diffstat (limited to 'engines/scumm/he/script_v60he.cpp')
-rw-r--r-- | engines/scumm/he/script_v60he.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp index 8c4324b6c7..d8fe03f702 100644 --- a/engines/scumm/he/script_v60he.cpp +++ b/engines/scumm/he/script_v60he.cpp @@ -548,7 +548,7 @@ void ScummEngine_v60he::o60_roomOps() { b = pop(); a = pop(); if (_game.heversion == 60) - setupShadowPalette(a, b, c, d, e, 0, 256); + setShadowPalette(a, b, c, d, e, 0, 256); break; case 186: // SO_ROOM_TRANSFORM |