aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/he/script_v72he.cpp
diff options
context:
space:
mode:
authorTravis Howell2009-07-23 10:33:13 +0000
committerTravis Howell2009-07-23 10:33:13 +0000
commitc8d7b677f864dde05a5544d3b0cb6cac3c22fcbe (patch)
tree93d196b461c859050b8984ec60b7d0d3795f0e41 /engines/scumm/he/script_v72he.cpp
parent68a75c21706928ed8bc20ac96b957e388926ee83 (diff)
downloadscummvm-rg350-c8d7b677f864dde05a5544d3b0cb6cac3c22fcbe.tar.gz
scummvm-rg350-c8d7b677f864dde05a5544d3b0cb6cac3c22fcbe.tar.bz2
scummvm-rg350-c8d7b677f864dde05a5544d3b0cb6cac3c22fcbe.zip
Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircting HE games to their original load/save interface.
svn-id: r42675
Diffstat (limited to 'engines/scumm/he/script_v72he.cpp')
-rw-r--r--engines/scumm/he/script_v72he.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp
index 64c63baa9d..6224ef5b47 100644
--- a/engines/scumm/he/script_v72he.cpp
+++ b/engines/scumm/he/script_v72he.cpp
@@ -713,7 +713,7 @@ void ScummEngine_v72he::o72_roomOps() {
copyScriptString((byte *)buffer, sizeof(buffer));
- r = convertFilePath(buffer);
+ r = convertFilePath(buffer, sizeof(buffer));
memcpy(_saveLoadFileName, buffer + r, sizeof(buffer) - r);
debug(1, "o72_roomOps: case 221: filename %s", _saveLoadFileName);
@@ -1401,7 +1401,7 @@ void ScummEngine_v72he::o72_openFile() {
strcpy((char *)buffer, "moonbase.ini");
}
- const char *filename = (char *)buffer + convertFilePath(buffer);
+ const char *filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
debug(1, "Final filename to %s", filename);
slot = -1;
@@ -1547,7 +1547,7 @@ void ScummEngine_v72he::o72_deleteFile() {
byte buffer[256];
copyScriptString(buffer, sizeof(buffer));
- const char *filename = (char *)buffer + convertFilePath(buffer);
+ const char *filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
debug(1, "o72_deleteFile(%s)", filename);
@@ -1562,8 +1562,8 @@ void ScummEngine_v72he::o72_rename() {
copyScriptString(buffer1, sizeof(buffer1));
copyScriptString(buffer2, sizeof(buffer2));
- const char *newFilename = (char *)buffer1 + convertFilePath(buffer1);
- const char *oldFilename = (char *)buffer2 + convertFilePath(buffer2);
+ const char *newFilename = (char *)buffer1 + convertFilePath(buffer1, sizeof(buffer1));
+ const char *oldFilename = (char *)buffer2 + convertFilePath(buffer2, sizeof(buffer2));
_saveFileMan->renameSavefile(oldFilename, newFilename);