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author | Travis Howell | 2012-06-09 15:36:47 +1000 |
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committer | Travis Howell | 2012-06-09 15:36:47 +1000 |
commit | 3968f3194893d88d1a8d73eef535b801e5415765 (patch) | |
tree | 727c81be5741b23e078ddf868908a646736c23eb /engines/scumm/he/sound_he.cpp | |
parent | 8675f510012d0ebbd02e7f90adf6c7195a7f9e4b (diff) | |
download | scummvm-rg350-3968f3194893d88d1a8d73eef535b801e5415765.tar.gz scummvm-rg350-3968f3194893d88d1a8d73eef535b801e5415765.tar.bz2 scummvm-rg350-3968f3194893d88d1a8d73eef535b801e5415765.zip |
SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games.
Diffstat (limited to 'engines/scumm/he/sound_he.cpp')
-rw-r--r-- | engines/scumm/he/sound_he.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp index 1007d2a7b0..f94b74ac45 100644 --- a/engines/scumm/he/sound_he.cpp +++ b/engines/scumm/he/sound_he.cpp @@ -65,7 +65,7 @@ void SoundHE::addSoundToQueue(int sound, int heOffset, int heChannel, int heFlag if (_vm->VAR_LAST_SOUND != 0xFF) _vm->VAR(_vm->VAR_LAST_SOUND) = sound; - if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion == 100 && (heFlags & 8))) { + if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion >= 100 && (heFlags & 8))) { playHESound(sound, heOffset, heChannel, heFlags); return; } else { |