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authorTravis Howell2012-06-09 15:36:47 +1000
committerTravis Howell2012-06-09 15:36:47 +1000
commit3968f3194893d88d1a8d73eef535b801e5415765 (patch)
tree727c81be5741b23e078ddf868908a646736c23eb /engines/scumm/he/sound_he.cpp
parent8675f510012d0ebbd02e7f90adf6c7195a7f9e4b (diff)
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SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games.
Diffstat (limited to 'engines/scumm/he/sound_he.cpp')
-rw-r--r--engines/scumm/he/sound_he.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp
index 1007d2a7b0..f94b74ac45 100644
--- a/engines/scumm/he/sound_he.cpp
+++ b/engines/scumm/he/sound_he.cpp
@@ -65,7 +65,7 @@ void SoundHE::addSoundToQueue(int sound, int heOffset, int heChannel, int heFlag
if (_vm->VAR_LAST_SOUND != 0xFF)
_vm->VAR(_vm->VAR_LAST_SOUND) = sound;
- if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion == 100 && (heFlags & 8))) {
+ if ((_vm->_game.heversion <= 99 && (heFlags & 16)) || (_vm->_game.heversion >= 100 && (heFlags & 8))) {
playHESound(sound, heOffset, heChannel, heFlags);
return;
} else {