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author | Travis Howell | 2006-03-12 01:06:23 +0000 |
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committer | Travis Howell | 2006-03-12 01:06:23 +0000 |
commit | 3e72b26adc0d151e36106a3fb974fab4f36da1de (patch) | |
tree | 0a2c9fed09c64cec7f30ed36095f0d7ed3762315 /engines/scumm/he | |
parent | f9797f3ac39008d571e8744c38e1eb1d39aec198 (diff) | |
download | scummvm-rg350-3e72b26adc0d151e36106a3fb974fab4f36da1de.tar.gz scummvm-rg350-3e72b26adc0d151e36106a3fb974fab4f36da1de.tar.bz2 scummvm-rg350-3e72b26adc0d151e36106a3fb974fab4f36da1de.zip |
Revert mistaken commit of local debug code
svn-id: r21220
Diffstat (limited to 'engines/scumm/he')
-rw-r--r-- | engines/scumm/he/script_v100he.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/he/script_v72he.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/he/sprite_he.cpp | 4 |
3 files changed, 2 insertions, 6 deletions
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp index 807203fd1c..7f38ef5423 100644 --- a/engines/scumm/he/script_v100he.cpp +++ b/engines/scumm/he/script_v100he.cpp @@ -2640,11 +2640,9 @@ void ScummEngine_v100he::o100_getSpriteInfo() { byte subOp = fetchScriptByte(); - printf("o100_getSpriteInfo: subOp %d\n", subOp); switch (subOp) { case 3: spriteId = pop(); - printf("spriteId is %d\n", spriteId); if (spriteId) push(_sprite->getSpriteFlagAutoAnim(spriteId)); else diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp index 7ed98988d7..939dba168c 100644 --- a/engines/scumm/he/script_v72he.cpp +++ b/engines/scumm/he/script_v72he.cpp @@ -621,8 +621,6 @@ void ScummEngine_v72he::decodeScriptString(byte *dst, bool scriptString) { len = resStrLen(string) + 1; } - printf("String %s\n", string); - // Decode string num = 0; val = 0; diff --git a/engines/scumm/he/sprite_he.cpp b/engines/scumm/he/sprite_he.cpp index 37d7d59e23..8f17a89215 100644 --- a/engines/scumm/he/sprite_he.cpp +++ b/engines/scumm/he/sprite_he.cpp @@ -925,8 +925,8 @@ void Sprite::setGroupBounds(int spriteGroupId, int x1, int y1, int x2, int y2) { _spriteGroups[spriteGroupId].flags |= kSGFClipBox; _spriteGroups[spriteGroupId].bbox.left = x1; _spriteGroups[spriteGroupId].bbox.top = y1; - _spriteGroups[spriteGroupId].bbox.right = x2 + 1; - _spriteGroups[spriteGroupId].bbox.bottom = y2 + 1; + _spriteGroups[spriteGroupId].bbox.right = x2; + _spriteGroups[spriteGroupId].bbox.bottom = y2; redrawSpriteGroup(spriteGroupId); } |