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| author | Max Horn | 2006-04-15 20:36:41 +0000 |
|---|---|---|
| committer | Max Horn | 2006-04-15 20:36:41 +0000 |
| commit | 68cb7f52c8dd64ccfe8f28e847b530c8835175c3 (patch) | |
| tree | 635011611fbc8592289b85c0b704d5a0cec057ea /engines/scumm/he | |
| parent | ad45318328e23b76e346414c62ef4c22d8ebe059 (diff) | |
| download | scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.tar.gz scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.tar.bz2 scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.zip | |
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
Diffstat (limited to 'engines/scumm/he')
| -rw-r--r-- | engines/scumm/he/intern_he.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/scumm/he/intern_he.h b/engines/scumm/he/intern_he.h index da349d004a..0fd51d5d8d 100644 --- a/engines/scumm/he/intern_he.h +++ b/engines/scumm/he/intern_he.h @@ -51,7 +51,7 @@ protected: Common::File _hFileTable[17]; public: - ScummEngine_v60he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v6(detector, syst, gs, md5sum, subst) {} + ScummEngine_v60he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v6(syst, gs, md5sum, subst) {} virtual void scummInit(); @@ -116,7 +116,7 @@ protected: bool _skipProcessActors; public: - ScummEngine_v70he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); + ScummEngine_v70he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); ~ScummEngine_v70he(); Wiz *_wiz; @@ -182,7 +182,7 @@ protected: class ScummEngine_v71he : public ScummEngine_v70he { public: - ScummEngine_v71he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); + ScummEngine_v71he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); protected: virtual void saveOrLoad(Serializer *s); @@ -237,7 +237,7 @@ protected: WizParameters _wizParams; public: - ScummEngine_v72he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); + ScummEngine_v72he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); virtual void scummInit(); @@ -348,7 +348,7 @@ protected: int32 _heSndResId, _curSndId, _sndPtrOffs, _sndTmrOffs; public: - ScummEngine_v80he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); + ScummEngine_v80he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); protected: virtual void setupOpcodes(); @@ -421,7 +421,7 @@ protected: int32 _curSpriteGroupId; public: - ScummEngine_v90he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); + ScummEngine_v90he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst); ~ScummEngine_v90he(); virtual void scummInit(); @@ -518,7 +518,7 @@ protected: class ScummEngine_v99he : public ScummEngine_v90he { public: - ScummEngine_v99he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v90he(detector, syst, gs, md5sum, subst) {} + ScummEngine_v99he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v90he(syst, gs, md5sum, subst) {} virtual void scummInit(); @@ -549,7 +549,7 @@ protected: const OpcodeEntryV100he *_opcodesV100he; public: - ScummEngine_v100he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v99he(detector, syst, gs, md5sum, subst) {} + ScummEngine_v100he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v99he(syst, gs, md5sum, subst) {} protected: virtual void setupOpcodes(); |
