aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/he
diff options
context:
space:
mode:
authorMax Horn2006-04-15 20:36:41 +0000
committerMax Horn2006-04-15 20:36:41 +0000
commit68cb7f52c8dd64ccfe8f28e847b530c8835175c3 (patch)
tree635011611fbc8592289b85c0b704d5a0cec057ea /engines/scumm/he
parentad45318328e23b76e346414c62ef4c22d8ebe059 (diff)
downloadscummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.tar.gz
scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.tar.bz2
scummvm-rg350-68cb7f52c8dd64ccfe8f28e847b530c8835175c3.zip
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
Diffstat (limited to 'engines/scumm/he')
-rw-r--r--engines/scumm/he/intern_he.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/scumm/he/intern_he.h b/engines/scumm/he/intern_he.h
index da349d004a..0fd51d5d8d 100644
--- a/engines/scumm/he/intern_he.h
+++ b/engines/scumm/he/intern_he.h
@@ -51,7 +51,7 @@ protected:
Common::File _hFileTable[17];
public:
- ScummEngine_v60he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v6(detector, syst, gs, md5sum, subst) {}
+ ScummEngine_v60he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v6(syst, gs, md5sum, subst) {}
virtual void scummInit();
@@ -116,7 +116,7 @@ protected:
bool _skipProcessActors;
public:
- ScummEngine_v70he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+ ScummEngine_v70he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
~ScummEngine_v70he();
Wiz *_wiz;
@@ -182,7 +182,7 @@ protected:
class ScummEngine_v71he : public ScummEngine_v70he {
public:
- ScummEngine_v71he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+ ScummEngine_v71he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
protected:
virtual void saveOrLoad(Serializer *s);
@@ -237,7 +237,7 @@ protected:
WizParameters _wizParams;
public:
- ScummEngine_v72he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+ ScummEngine_v72he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
virtual void scummInit();
@@ -348,7 +348,7 @@ protected:
int32 _heSndResId, _curSndId, _sndPtrOffs, _sndTmrOffs;
public:
- ScummEngine_v80he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+ ScummEngine_v80he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
protected:
virtual void setupOpcodes();
@@ -421,7 +421,7 @@ protected:
int32 _curSpriteGroupId;
public:
- ScummEngine_v90he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
+ ScummEngine_v90he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst);
~ScummEngine_v90he();
virtual void scummInit();
@@ -518,7 +518,7 @@ protected:
class ScummEngine_v99he : public ScummEngine_v90he {
public:
- ScummEngine_v99he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v90he(detector, syst, gs, md5sum, subst) {}
+ ScummEngine_v99he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v90he(syst, gs, md5sum, subst) {}
virtual void scummInit();
@@ -549,7 +549,7 @@ protected:
const OpcodeEntryV100he *_opcodesV100he;
public:
- ScummEngine_v100he(GameDetector *detector, OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v99he(detector, syst, gs, md5sum, subst) {}
+ ScummEngine_v100he(OSystem *syst, const GameSettings &gs, uint8 md5sum[16], SubstResFileNames subst) : ScummEngine_v99he(syst, gs, md5sum, subst) {}
protected:
virtual void setupOpcodes();