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author | Torbjörn Andersson | 2006-06-13 18:37:40 +0000 |
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committer | Torbjörn Andersson | 2006-06-13 18:37:40 +0000 |
commit | 94de8740870e3152c6ec951e1909005ec8d93975 (patch) | |
tree | ae92c1822ac1c508027a818bfdbe8eb31ea9c0a5 /engines/scumm/he | |
parent | 9458fd5cff24aa568b17c5a5a2301c6bda5d6789 (diff) | |
download | scummvm-rg350-94de8740870e3152c6ec951e1909005ec8d93975.tar.gz scummvm-rg350-94de8740870e3152c6ec951e1909005ec8d93975.tar.bz2 scummvm-rg350-94de8740870e3152c6ec951e1909005ec8d93975.zip |
Since setCursorHotspot() does not update the cursor (should it?), we have to
call it before setCursorFromBuffer(), not afterwards. This fixes the cursor
hotspot being temporarily wrong in HE games that use loadWizCursor().
svn-id: r23094
Diffstat (limited to 'engines/scumm/he')
-rw-r--r-- | engines/scumm/he/wiz_he.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/he/wiz_he.cpp b/engines/scumm/he/wiz_he.cpp index 51763bff7f..4636090d42 100644 --- a/engines/scumm/he/wiz_he.cpp +++ b/engines/scumm/he/wiz_he.cpp @@ -1523,8 +1523,8 @@ void Wiz::loadWizCursor(int resId) { uint8 *cursor = drawWizImage(resId, 0, 0, 0, 0, 0, 0, r, kWIFBlitToMemBuffer, 0, 0); int32 cw, ch; getWizImageDim(resId, 0, cw, ch); - _vm->setCursorFromBuffer(cursor, cw, ch, cw); _vm->setCursorHotspot(x, y); + _vm->setCursorFromBuffer(cursor, cw, ch, cw); // Since we set up cursor palette for default cursor, disable it now PaletteMan.disableCursorPalette(true); |