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author | Kirben | 2016-05-25 19:51:16 +1000 |
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committer | Kirben | 2016-05-25 19:51:16 +1000 |
commit | b994a02077539c96ddc5423f8b024261b851626a (patch) | |
tree | 9213f88f3d5962e4d5d96d59780794352c5bf684 /engines/scumm/he | |
parent | 8b685a2b1e3ff2132b3c29514d863084966a8cec (diff) | |
download | scummvm-rg350-b994a02077539c96ddc5423f8b024261b851626a.tar.gz scummvm-rg350-b994a02077539c96ddc5423f8b024261b851626a.tar.bz2 scummvm-rg350-b994a02077539c96ddc5423f8b024261b851626a.zip |
SCUMM HE: Document more opcodes.
Diffstat (limited to 'engines/scumm/he')
-rw-r--r-- | engines/scumm/he/script_v100he.cpp | 38 | ||||
-rw-r--r-- | engines/scumm/he/script_v72he.cpp | 40 |
2 files changed, 39 insertions, 39 deletions
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp index cd807f06b8..2e7b4c4bf5 100644 --- a/engines/scumm/he/script_v100he.cpp +++ b/engines/scumm/he/script_v100he.cpp @@ -356,38 +356,38 @@ void ScummEngine_v100he::o100_actorOps() { // FIXME: check stack parameters debug(0,"o100_actorOps: case 0 UNHANDLED"); break; - case 3: + case 3: // SO_ANIMATION pop(); pop(); pop(); break; - case 4: // SO_ANIMATION_SPEED + case 4: // SO_ANIMATION_SPEED a->setAnimSpeed(pop()); break; - case 6: + case 6: // SO_AT j = pop(); i = pop(); a->putActor(i, j); break; - case 8: + case 8: // SO_BACKGROUND_OFF a->_drawToBackBuf = false; a->_needRedraw = true; a->_needBgReset = true; break; - case 9: + case 9: // SO_BACKGROUND_ON a->drawActorToBackBuf(a->getPos().x, a->getPos().y); break; - case 14: + case 14: // SO_CHARSET a->_charset = pop(); break; - case 18: + case 18: // SO_CLIPPED a->_clipOverride.bottom = pop(); a->_clipOverride.right = pop(); a->_clipOverride.top = pop(); a->_clipOverride.left = pop(); adjustRect(a->_clipOverride); break; - case 22: + case 22: // SO_CONDITION k = getStackList(args, ARRAYSIZE(args)); for (i = 0; i < k; ++i) { a->setUserCondition(args[i] & 0x7F, args[i] & 0x80); @@ -399,7 +399,7 @@ void ScummEngine_v100he::o100_actorOps() { case 27: // SO_DEFAULT a->initActor(0); break; - case 32: + case 32: // SO_ERASE k = pop(); a->setHEFlag(1, k); break; @@ -417,11 +417,11 @@ void ScummEngine_v100he::o100_actorOps() { a->remapActorPaletteColor(i, j); a->_needRedraw = true; break; - case 59: + case 59: // SO_PRIORITY a->_layer = pop(); a->_needRedraw = true; break; - case 63: + case 63: // SO_ROOM_PALETTE a->_hePaletteNum = pop(); a->_needRedraw = true; break; @@ -438,7 +438,7 @@ void ScummEngine_v100he::o100_actorOps() { i = pop(); a->setActorWalkSpeed(i, j); break; - case 78: + case 78: // SO_TALKIE { copyScriptString(string, sizeof(string)); int slot = pop(); @@ -461,7 +461,7 @@ void ScummEngine_v100he::o100_actorOps() { case 89: // SO_NEVER_ZCLIP a->_forceClip = 0; break; - case 128: + case 128: // SO_ACTOR_DEFAULT_CLIPPED _actorClipOverride.bottom = pop(); _actorClipOverride.right = pop(); _actorClipOverride.top = pop(); @@ -517,7 +517,7 @@ void ScummEngine_v100he::o100_actorOps() { case 141: // SO_TALK_COLOR a->_talkColor = pop(); break; - case 142: + case 142: // SO_TALK_CONDITION k = pop(); if (k == 0) k = _rnd.getRandomNumberRng(1, 10); @@ -583,7 +583,7 @@ void ScummEngine_v100he::o100_arrayOps() { writeArray(array, 0, b + c, pop()); } break; - case 130: // + case 130: // SO_COMPLEX_ARRAY_ASSIGNMENT len = getStackList(list, ARRAYSIZE(list)); dim1end = pop(); dim1start = pop(); @@ -1617,13 +1617,13 @@ void ScummEngine_v100he::o100_roomOps() { setPalColor(d, a, b, c); break; - case 129: + case 129: // SO_OBJECT_ORDER b = pop(); a = pop(); swapObjects(a, b); break; - case 130: + case 130: // SO_ROOM_COPY_PALETTE a = pop(); b = pop(); if (_game.features & GF_16BIT_COLOR) @@ -1658,7 +1658,7 @@ void ScummEngine_v100he::o100_roomOps() { setCurrentPalette(a); break; - case 135: + case 135: // SO_ROOM_PALETTE_IN_ROOM b = pop(); a = pop(); setRoomPalette(a, b); @@ -1670,7 +1670,7 @@ void ScummEngine_v100he::o100_roomOps() { _saveLoadFlag = pop(); break; - case 137: + case 137: // SO_ROOM_SAVEGAME_BY_NAME byte buffer[256]; copyScriptString((byte *)buffer, sizeof(buffer)); diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp index 31b4887d10..9b1b617aff 100644 --- a/engines/scumm/he/script_v72he.cpp +++ b/engines/scumm/he/script_v72he.cpp @@ -699,13 +699,13 @@ void ScummEngine_v72he::o72_roomOps() { setCurrentPalette(a); break; - case 220: + case 220: // SO_ROOM_COPY_PALETTE a = pop(); b = pop(); copyPalColor(a, b); break; - case 221: + case 221: // SO_ROOM_SAVEGAME_BY_NAME byte buffer[256]; copyScriptString((byte *)buffer, sizeof(buffer)); @@ -718,13 +718,13 @@ void ScummEngine_v72he::o72_roomOps() { _saveTemporaryState = true; break; - case 234: + case 234: // SO_OBJECT_ORDER b = pop(); a = pop(); swapObjects(a, b); break; - case 236: + case 236: // SO_ROOM_PALETTE_IN_ROOM b = pop(); a = pop(); setRoomPalette(a, b); @@ -752,43 +752,43 @@ void ScummEngine_v72he::o72_actorOps() { return; switch (subOp) { - case 21: // HE 80+ + case 21: // SO_CONDITION (HE 80+) k = getStackList(args, ARRAYSIZE(args)); for (i = 0; i < k; ++i) { a->setUserCondition(args[i] & 0x7F, args[i] & 0x80); } break; - case 24: // HE 80+ + case 24: // SO_TALK_CONDITION (HE 80+) k = pop(); if (k == 0) k = _rnd.getRandomNumberRng(1, 10); a->_heNoTalkAnimation = 1; a->setTalkCondition(k); break; - case 43: // HE 90+ + case 43: // SO_PRIORITY (HE 90+) a->_layer = pop(); a->_needRedraw = true; break; - case 64: + case 64: // SO_ACTOR_DEFAULT_CLIPPED _actorClipOverride.bottom = pop(); _actorClipOverride.right = pop(); _actorClipOverride.top = pop(); _actorClipOverride.left = pop(); adjustRect(_actorClipOverride); break; - case 65: // HE 98+ + case 65: // SO_AT (HE 98+) j = pop(); i = pop(); a->putActor(i, j); break; - case 67: // HE 99+ + case 67: // SO_CLIPPED (HE 99+) a->_clipOverride.bottom = pop(); a->_clipOverride.right = pop(); a->_clipOverride.top = pop(); a->_clipOverride.left = pop(); adjustRect(a->_clipOverride); break; - case 68: // HE 90+ + case 68: // // SO_ERASE (HE 90+) k = pop(); a->setHEFlag(1, k); break; @@ -887,10 +887,10 @@ void ScummEngine_v72he::o72_actorOps() { a->_talkPosY = pop(); a->_talkPosX = pop(); break; - case 156: // HE 72+ + case 156: // SO_CHARSET (HE 72+) a->_charset = pop(); break; - case 175: // HE 99+ + case 175: // SO_ROOM_PALETTE (HE 99+) a->_hePaletteNum = pop(); a->_needRedraw = true; break; @@ -907,15 +907,15 @@ void ScummEngine_v72he::o72_actorOps() { case 217: // SO_ACTOR_NEW a->initActor(2); break; - case 218: + case 218: // SO_BACKGROUND_ON a->drawActorToBackBuf(a->getPos().x, a->getPos().y); break; - case 219: + case 219: // SO_BACKGROUND_OFF a->_drawToBackBuf = false; a->_needRedraw = true; a->_needBgReset = true; break; - case 225: + case 225: // SO_TALKIE { copyScriptString(string, sizeof(string)); int slot = pop(); @@ -1077,7 +1077,7 @@ void ScummEngine_v72he::o72_arrayOps() { memcpy(data, string, len); break; - case 126: + case 126: // SO_COMPLEX_ARRAY_ASSIGNMENT len = getStackList(list, ARRAYSIZE(list)); dim1end = pop(); dim1start = pop(); @@ -1101,7 +1101,7 @@ void ScummEngine_v72he::o72_arrayOps() { dim2start++; } break; - case 127: + case 127: // SO_COMPLEX_ARRAY_COPY_OPERATION { int a2_dim1end = pop(); int a2_dim1start = pop(); @@ -1118,7 +1118,7 @@ void ScummEngine_v72he::o72_arrayOps() { copyArray(array, a1_dim2start, a1_dim2end, a1_dim1start, a1_dim1end, array2, a2_dim2start, a2_dim2end, a2_dim1start, a2_dim1end); } break; - case 128: + case 128: // SO_RANGE_ARRAY_ASSIGNMENT b = pop(); c = pop(); dim1end = pop(); @@ -1149,7 +1149,7 @@ void ScummEngine_v72he::o72_arrayOps() { dim2start++; } break; - case 194: + case 194: // SO_FORMATTED_STRING decodeScriptString(string); len = resStrLen(string); data = defineArray(array, kStringArray, 0, 0, 0, len); |