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authorMax Horn2006-03-04 10:38:05 +0000
committerMax Horn2006-03-04 10:38:05 +0000
commitbb38ea2c17bc9f0de8f674db6a11f0c7af2c5ac7 (patch)
treee7f79e0806e268dae30732fa17c67bd89741e2e5 /engines/scumm/he
parentbea9b5e7d05017fd0018e87ffb206357adcc430f (diff)
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Renamed SubstResFileNames::winName and macName to almostGameID / expandedName (the old names were misleading; the new ones aren't great either :)
svn-id: r21062
Diffstat (limited to 'engines/scumm/he')
-rw-r--r--engines/scumm/he/resource_he.cpp4
-rw-r--r--engines/scumm/he/sound_he.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/scumm/he/resource_he.cpp b/engines/scumm/he/resource_he.cpp
index 0dc61f5366..3d99325db9 100644
--- a/engines/scumm/he/resource_he.cpp
+++ b/engines/scumm/he/resource_he.cpp
@@ -162,7 +162,7 @@ int Win32ResExtractor::extractResource_(const char *resType, char *resName, byte
if (!_fileName[0]) { // We are running for the first time
snprintf(_fileName, 256, "%s.he3", _vm->getBaseName());
- if (_vm->_substResFileName.winName != 0) {
+ if (_vm->_substResFileName.almostGameID != 0) {
char buf1[128];
_vm->generateSubstResFileName(_fileName, buf1, sizeof(buf1));
@@ -1291,7 +1291,7 @@ int MacResExtractor::extractResource(int id, byte **buf) {
int size;
if (!_fileName[0]) // We are running for the first time
- if (_vm->_substResFileName.winName != 0) {
+ if (_vm->_substResFileName.almostGameID != 0) {
char buf1[128];
snprintf(buf1, 128, "%s.he3", _vm->getBaseName());
diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp
index 06736ab29a..07c7202009 100644
--- a/engines/scumm/he/sound_he.cpp
+++ b/engines/scumm/he/sound_he.cpp
@@ -161,7 +161,7 @@ void Sound::setupHEMusicFile() {
sprintf(buf, "%s.he4", _vm->getBaseName());
- if (_vm->_substResFileName.winName != 0) {
+ if (_vm->_substResFileName.almostGameID != 0) {
_vm->generateSubstResFileName(buf, buf1, sizeof(buf1));
strcpy(buf, buf1);
}
@@ -360,7 +360,7 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) {
sprintf(buf, "%s.he4", _vm->getBaseName());
- if (_vm->_substResFileName.winName != 0) {
+ if (_vm->_substResFileName.almostGameID != 0) {
_vm->generateSubstResFileName(buf, buf1, sizeof(buf1));
strcpy(buf, buf1);
}